Caenus of the Wolf TribeDavid Bauer
CHARACTER BIO
Caenus of the Wolf Tribe is a 18 year old, Medium sized, Male Human. He stands 6' 2" tall and weighs 200 pounds. His world view is Neutral Good in nature.

CHARACTER LEVELCLASSES and LEVELS
18Barbarian, Totem 18

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
153,529171,00017,471


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
17
+3


DEX
18
+4


CON
18
+4


INT
14
+2


WIS
10
+0


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
26818d125/-
SPEED
MOVE
20
AC
ARMOR
211813=10+8+0+3+0+0+0
25
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15=11+4+0+0+ + 
REFLEX
DEX
+10=6+4+0+0+ 
WILL
WIS
+11=6+0+3+2+ 
BASE ATTACK
+18/13/8/3
INITIATIVE
MODIFIER
+8=4+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+21=18+3
+0
+0
+
MELEE
ATTACK BONUS
+21/16/11/6=18+3
+0
+0
+
RANGED
ATTACK BONUS
+22/17/12/7=18
+4
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+2 Halberd (M/P)

23/18/13/8

1d10+6

x3

12

Bane



I2

Chain, spiked, Masterwork (M/P)

22/17/12/7

2d4+4

x2

10



I2

+3 Greataxe (M/S)

24/19/14/9

1d12+7

x3

12



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

+3 Breastplate (M/M)

+8

+3

-3

25%

20 ft

30




Rage

Per Day

Duration

Str/Con
Bonus

HP
Bonus

Will Save
Bonus

AC
Penalty


5

9 Rounds

+4 / +4

+36 HP

+2

-2


Rage

Per Day

Duration

Str/Con
Bonus

HP
Bonus

Will Save
Bonus

AC
Penalty


9 Rounds

+4 / +4

+36 HP

+2

-2

SKILLSMAX RANKS 21/10.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)2 =
+2
w
Balance (Dex)*1 =
+43
w
Bluff (Cha)0 =
+0
w
Climb (Str)*21 =21+33
w
Concentration (Con)4 =
+4
w
Control Shape (Wis)0 =
+0
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*1 =
+43
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)0 =
+0
w
Hide (Dex)*1 =
+43
w
Intimidate (Cha)21 =21+0
w
Jump (Str)*15 =21+39
w
Listen (Wis)21 =21+0
w
Literacy ()0 =
+0
w
Move Silently (Dex)*1 =
+43
w
Ride (Dex)5 =1+4
w
Search (Int)2 =
+2
w
Sense Motive (Wis)0 =
+0
w
Spot (Wis)5 =5+0
w
Survival (Wis)21 =21+0
w
Swim (Str)*16 =19+36
w
Use Rope (Dex)4 =
+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

u+3 Breastplate9,350 g130¬Cloak of the Manta Ray7,200 g11
yCoin: gp (382)382 g1(7.6)¬Helm of Iron Will +33,000 g11
6Potion of Cure Moderate Wounds-100 g2
¡Ring of Regeneration, Lesser30,000 g1
°+2 Halberd: Bane18,310 g112
°+3 Greataxe18,320 g1(12)
°Chain, spiked, Masterwork325 g110

Carried Weight

54 lbs

1-86

87-173

174-260

260

520

1300

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Combat Expertise — You can take a penalty on attack and apply that number to your AC. (PH92).

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).

Exotic Weapon Proficiency: Chain, spiked — You are proficient in an exotic weapon of your choice. ().

Extend Rage — You are able to maintain your rage longer than most. (CW97).

Greater Resiliency — Your extraordinary resilience to damage increases. (CW99).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Trip — If you trip an opponent, you get an extra attack on that opponent. (PH96).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Power Attack — You can take a penalty on melee attack and add it to your damage roll. (PH98).

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).


Protective Items

Bonuses
Provided

Lbs

Ring of Regeneration, Lesser

The wearer heals 1 hp per level or 1 point of ability damage every hour. Does not regrow organs/limbs (Custom).

Cloak of the Manta Ray

1

This cloak grants the wearer a variety of manta-related powers (DMG253).

Helm of Iron Will +3

Enhancement +3

1

Grants a +3 enhancement bonus to Will saves. [Custom]




Class Features

Barbarian, Totem

Barbarian Totem

Damage Reduction 5/-

Fast Movement

Greater Rage (5x/day)

Illiteracy

Improved Trip

Indomitable Will

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Martial Weapons: All

Proficiency: Shields

Proficiency: Simple Weapons: All

Tireless Rage

Track

Wolf Totem


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
382 gp  
0 pp  
382 gp Total gp equivilent (approximate)


Quick Reference Notes

RAGE effects (Greater Rage):

+3 on attack rolls with melee weapons

+3 on damage with melee weapons

+3 on WILL saves

+39 hit points

-2 on AC

Rage lasts 11 rounds max