Hyros Rainoreby committee
CHARACTER BIO
Hyros Rainore is a 21 year old, Medium sized, Male Human, with blue eyes and blonde hair. He stands 6' 5" tall and weighs 215 pounds. His world view is Lawful Good in nature, and is currently a worshipper of Belain (Protection, Nobility).

CHARACTER LEVELCLASSES and LEVELS
16Cleric 6 / Paladin, Prestige 10

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
121,350136,00014,650


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
12
+1


CON
16
+3


INT
10
+0


WIS
18
+4


CHA
18
+4


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
1886d8 +10d10
SPEED
MOVE
20
AC
ARMOR
232211=10+8+2+1+0+2+0
40
-5
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+19=12+7+0+0+ + 
REFLEX
DEX
+10=5+5+0+0+ 
WILL
WIS
+18=8+8+0+2+ 
BASE ATTACK
+14/9/4
INITIATIVE
MODIFIER
+1=1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+16=14+2
+0
+0
+
MELEE
ATTACK BONUS
+16/11/6=14+2
+0
+0
+
RANGED
ATTACK BONUS
+15/10/5=14
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+1 Longsword (M/S)

18/13/8

1d8+3

19-20/x2

4

Holy



I

Adamantine Warhammer (M/B)

17/12/7

1d8+2

x3

5



I2

Longbow, comp. (+2 Str) (M/P)

1d8+2

x3

3



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

16/11/6

14/9/4

12/7/2

10/5/0

8/3/-2

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

6/1/-4

4/-1/-6

2/-3/-8

0/-5/-10

-2/-7/-12



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

+3 Breastplate (M/M)

+8

+3

-3

25%

20 ft

30

Aquatic (water breathing)



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, heavy steel (M)

+2

-2

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
2345678910

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

7

1d20+6

2d6+6+4

3

SKILLSMAX RANKS 19/9.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*-4 =
+15
w
Bluff (Cha)4 =
+4
w
Climb (Str)*-3 =
+25
w
Concentration (Con)14 =11+3
w
Control Shape (Wis)4 =
+4
w
Diplomacy (Cha)19 =13+4+2
w
Disguise (Cha)4 =
+4
w
Escape Artist (Dex)*-4 =
+15
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)4 =
+4

Handle Animal (Cha)7 =3+4
w
Heal (Wis)4 =
+4
w
Hide (Dex)*-4 =
+15
w
Intimidate (Cha)4 =
+4
w
Jump (Str)*-9 =
+211

Knowledge–Nobility and Royalty (Int)2 =2+0

Knowledge–Religion (Int)6 =6+0
w
Legacy Payment (Cha)4 =
+4
w
Listen (Wis)4 =
+4
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-4 =
+15
w
Ride (Dex)5 =4+1
w
Search (Int)0 =
+0
w
Sense Motive (Wis)16 =12+4
w
Spot (Wis)4 =
+4
w
Survival (Wis)4 =
+4
w
Swim (Str)*-8 =
+210
w
Use Rope (Dex)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

u+3 Breastplate: Aquatic (water breathing)36,350 g130¬Cloak of Charisma +24,000 g1(2)
yCoin: gp (5088)5,088 g1(101.8)
vShield, heavy steel20 g115
°+1 Longsword: Holy18,315 g14
°Adamantine Warhammer3,312 g15
°Longbow, composite ( +2 Str Bonus), Masterwork600 g13
¬Amulet of Natural Armor +28,000 g1(—)

Carried Weight

57 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Divine Metamagic — Spend turn/rebuke attempts to enhance spells with a metamagic feat (CD80)

Divine Spell Power — Spend turn/rebuke attempts to increase your caster level (CD80)

Extra Smiting (evil) — You may make more smite attacks. (CW98).

Improved Smiting (Good) — Your smite attacks deal more damage to specific foes, and can damage creatures with alignment based DR (CD82)

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Mounted Combat — When your mount is hit in combat, you may make a Ride check to negate the hit. (PH98).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Cloak of Charisma +2

Enhancement +2

2

This cloak grants a +2 enhancement bonus to Cha (DMG253).

Amulet of Natural Armor +2

Natural Armor +2

This item adds a +2 natural armor bonus to the wearer`s AC (DMG246).




Class Features

Cleric

Domain Access (2)

Spells

Spontaneous casting

Turn undead (3+Cha.Mod/day)

Paladin, Prestige

Aura of Courage

Bonus caster level (5)

Detect Evil

Divine Grace

Divine Health

Lay on Hands (+13*Cha.Mod)

Proficiency: Armor, Heavy

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Martial Weapons: All

Proficiency: Shields

Proficiency: Simple Weapons: All

Remove Disease (2x/week)

Smite Evil (5/day)

Special Mount

Domain Powers

Protection — Create a protective ward 1/day

Nobility — Spell-like ability to inspire allies.


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
5,088 gp  
0 pp  
5,088 gp Total gp equivilent (approximate)


CLERIC SPELLS
Deity: Belain
Domains: Protection, Nobility

LEVELS0123456789
Known:AllAllAllAllAllAllAll
Per Day:66+15+15+14+12+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S14
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S14
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF14
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF15
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Blade of Blood
V,S15
No
1 Swift
Touch
1 round/level (D)
None

School of Necromancy / Weapon deals an extra 1d6 on next hit; take 5hp damage to add 2d6 more. [PHB2/103]

Bless
V,S,DF15
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M15
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M15
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S15
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF15
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF15
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S15
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S15
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Grave Strike
V,DF15
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).

Guiding Light
V,S15
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / Bright lights shine on targets; +2 on ranged attacks against them. [SC108]

Hide from Undead
V,S,DF15
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Light of Lunia
V,S15
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level or until discharged
None

School of Evocation / You glow w/silvery light; can discharge it at a target for 2d6 [SC132]

Magic Stone
V,S,DF15
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF15
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Necrotic Awareness
V,S,F15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Necromancy / Sense encysted subjects (LM67).

Nimbus of Light
V,S,DF15
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / A glittering corona of sunlight surrounds your body - until discharged as focused blast of divine energy. (CD170)

Obscuring Mist
V,S15
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F15
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Protection from Chaos
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
V,S15
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resurgence
V,S,DF15
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Sanctuary
V,S,DF15
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Scholar`s Touch
V,S,M,F15
-
1 Action
Personal
Concentration, up to 1 round/level
None

School of Divination / Read books in seconds.(RoD167)

Shield of Faith
V,S,M15
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Summon Undead I
V,S,F/DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Vigor, Lesser
V,S15
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Wings of the Sea
S,M15
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Transmutation / [SC240] The touched creature`s swim speed increases by 30ft.
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF16
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF16
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Animalistic Power
V,S,M16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Subject gains +2 to STR, DEX, and CON. [PHB2/101]

Augury
V,S,M,F16
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Bear`s Endurance
V,S,DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Blade of Pain and Fear
V,S,DF16
Yes
1 Action
0 ft.
1 minute/level (D)
Will Partial

School of Evocation / Creates blade of gnashing teeth (LM63).

Brambles
V,S,M16
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Bull`s Strength
V,S,M/DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Cloud of Knives
V,S,M16
No
1 Action
Personal
1 round/level
None

School of Conjuration / Knives surround you; release 1/rd at a target in range as ranged attack [PHB2/107]

Consecrate
V,S,M,DF16
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Curse of Ill Fortune
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / You place a temporary curse upon the subject, giving -3 on attacks, saves, ability checks & skill checks. (CD160)

Darkbolt
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Deals 1d8 damage/2 levels (max 5d8) and stuns 1 round (LoM210).

Darkness
V,M/DF16
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S16
Yes
1 Action
Touch
Special; See Text
Will Negates

School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Deific Vengeance
V,S,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Call out to deity urging the deity to punish the miscreant. (CD161)

Delay Poison
V,S,DF16
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
V,S,M,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Imbues area with negative energy, making undead stronger (PH218)

Detect Aberration
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detect the presence of aberrations (LoM210).

Divine Insight
V,S,DF16
No
1 Action
Personal
1 hour/level or until discharged (D)
None

School of Divination / You gain insight bonus of 5 + caster level on one single skill check (CAdv147).

Eagle`s Splendor
V,S,M/DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Enthrall
V,S16
Yes
1 Round
100 ft.+10 ft./level
Up to 1 hour
Will Negates

School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Find Traps
V,S16
-
1 Action
Personal
1 minute/level
None

School of Divination / You gain intuitive insight into the workings of traps (PH230)

Gentle Repose
V,S,M/DF16
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Ghost Touch Armor
V,S,M16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Subject`s armor gains the ghost touch property (LM65).

Healing Lorecall
V,S,M16
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Hold Person
V,S,F/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inflict Moderate Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Insignia of Alarm
V,S,F16
Harmless
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Abjuration / Alert bearers of special insignia.(RoD166)

Iron Silence
V,S,DF16
Harmless/Obj
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level (CAdv153).

Make Whole
V,S16
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Repairs an object (PH252).

Necrotic Cyst
V,S,F16
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / Encyst undead sac of tissue in subject (LM68).

Necrotic Scrying
V,S,F16
No
1 Action
Unlimited
1 minute/level (D)
None

School of Necromancy / Hear or see encysted subject at a distance (LM69).

Owl`s Wisdom
V,S,M/DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Pressure Sphere
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Causes the water around a target to take on the terrible, bone-crushing pressure of the deepest ocean (SW120)

Remove Paralysis
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S16
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
V,S,M/DF16
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
V,S,F16
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Abjuration / You suffer half of subject`s damage (PH278).

Silence
V,S16
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Sound Burst
V,S,F/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spawn Screen
V,S,DF16
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Necromancy / You resist being transformed into an undead spawn if slain (LM71).

Spiritual Weapon
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Status
V,S16
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Divination / Monitors condition, position of allies (PH284).

Stretch Weapon
V16
Harmless/Obj
1 Swift
0 ft.
Special; See Text
Will Negates

School of Transmutation / Adds 5 feet of reach to a melee weapon for a single attack. [PHB2/126]

Summon Monster II
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead II
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Undetectable Alignment
V,S16
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Wave of Grief
S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / All within the cone are overcome with sorrow and grief (CD188)

Zone of Truth
V,S,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Subjects within range cannot lie (PH303).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Breathing
S,M/DF17
Harmless
1 Action
Touch
2 hours/level
Will Negates

School of Transmutation / The transmuted creature can breathe air freely (SW113)

Animate Dead
V,S,M17
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Bestow Curse
V,S17
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blessed Aim
V,S17
No
1 Action
60 ft.
Concentration
Will Negates

School of Divination / This spell grants a +2 morale bonus on all ranged attacks for your allies within the spread. (CD154)

Blindness/Deafness
V17
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Briar Web
V,S,DF17
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)

Chain of Eyes
V,S17
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Divination / You can use a creatures vision instead of your own. (CD158)

Cloak of Bravery
V,S17
Harmless
1 Action
60 ft.
10 minutes/level
Will Negates

School of Abjuration / You and your allies gain a bonus on saves against fear. (CW117)

Clutch of Orcus
V,S17
Yes
1 Action
100 ft.+10 ft./level
Concentration
Fortitude Negates

School of Necromancy / Deals 1d3 damage/round and paralyzes foe with concentration (LM63).

Contagion
V,S17
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
V,S,M17
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Create Food and Water
V,S17
No
10 Minutes
25 ft.+5 ft./2 levels
24 hours; See Text
None

School of Conjuration / The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Crown of Might
V,S,F17
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Crown of energy gives +2 STR, or discharge to get +8 for 1 round [PHB2/108]

Crown of Protection
V,S,F17
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Crown gives +1 AC and saves, or discharge to get +4 AC or saves for 1 round [PHB2/108]

Cure Serious Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Daylight
V,S17
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
V,S17
No
1 Action
Touch
1 day/level (D)
None

School of Evocation / Object radiates shadowy illumination in 60-ft. radius (PH191).

Delay Death
V,S,DF17
Harmless
1 Action
Touch
1 round/level
Will Negates

School of Necromancy / Losing hit points doesn`t kill subject.(RoD165)

Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Divine Retaliation
V,S,DF17
No
1 Swift
0 ft.
1 round
None

School of Evocation / A divine weapon appears and attacks anyone who hits you in melee. [PHB2/110]

Energy Aegis
V,DF17
Harmless
1 Immediate Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Abjuration / Gain resistance 20 vs. the next attack of a chosen energy type. [PHB2/111]

Flame of Faith
V,S,M17
No
1 Action
Touch
1 round/level
None

School of Evocation / Temporarily turn a normal or masterwork weapon into a flaming one, act as +1 flaming burst weapon. (CD166)

Glyph of Warding
V,S,M17
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Helping Hand
V,S,DF17
No
1 Action
5 miles
1 hour/level
None

School of Evocation / You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
V,S17
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Insignia of Blessing
V,S,F17
Harmless
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Enchantment / Bearers of special insignia gain +1 bonus on attacks and saves against fear.(RoD166)

Insignia of Healing
V,S,F17
Harmless
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Conjuration / Bearers of special insignia healed 1d8 damage +1 point/level (max +10)(RoD166)

Insignia of Warding
V,S,F17
Harmless
1 Action
400 ft.+40 ft./level
1 minute/level
Will Negates

School of Abjuration / Bearers of special insignia gain +1 to AC, Fortitude saves.(RoD166)

Invisibility Purge
V,S17
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / Dispels invisibility within 5 ft. /level (PH245).

Invoke the Cerulean Sign
S17
No
1 Action
30 ft.
Instantaneous
Fortitude Negates

School of Evocation / Aberrations become sickened, nauseated, dazed, or stunned (LoM211).

Know Vulnerabilities
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / You learn the target`s special qualities, vulnerabilities, and resistances. [SC129]

Locate Object
V,S,F/DF17
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
V,S,M/DF17
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
V,S,M/DF17
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
V,S,M/DF17
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
None17
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
V,S,DF17
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH251).

Meld into Stone
V,S,DF17
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Necrotic Bloat
V,S,F17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Necromancy / Encysted subject takes 1d6 damage/level (LM67).

Obscure Object
V,S,M/DF17
Object
1 Action
Touch
8 hours (D)
Will Negates

School of Abjuration / Masks object against divination (PH258).

Prayer
V,S,DF17
Yes
1 Action
40 ft.
1 round/level
None

School of Enchantment / Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Protection from Negative Energy
V,S17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Ignore 10 points of negative energy damage per attack (LM70).

Protection from Positive Energy
V,S17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Ignore 10 points of positive energy damage per attack (LM70).

Remove Blindness/Deafness
V,S17
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures normal or magical conditions (PH270).

Remove Curse
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Frees object or person from curse (PH270).

Remove Disease
V,S17
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Resist Energy, Mass
V,S,DF17
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration /

Ring of Blades
V,S,M17
-
1 Action
Personal
1 minute/level
None

School of Conjuration /

Searing Light
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH275).

Sheltered Vitality
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Abjuration / Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain (LM71).

Shield of Warding
V17
No
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5) (Drac115).

Speak with Dead
V,S,DF17
No
10 Minutes
10 ft.
1 minute/level
Special; See text

School of Necromancy / Corpse answers one question/two levels (PH281).

Spikes
V,S,M17
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Stone Shape
V,S,M/DF17
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Monster III
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead III
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Telepathic Bond, Lesser
V,S17
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / You forge a telepathic bond with another creature with an Int score of 6 or higher. (CD183)

Vigor
V,S17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Mass Lesser
V,S17
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Visage of the Deity, Lesser [Evil]
V,S,DF17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity, Lesser [Good]
V,S,DF17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Water Breathing
V,S,M/DF17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Water Walk
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Transmutation / Subject treads on water as if solid (PH300).

Weapon of the Deity
V,DF17
-
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Wind Wall
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).

Wrack
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Necromancy / Humanoid subject is wracked with such pain that he doubles over and collapses. (CD190)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Antidragon Aura
V,S,M,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Abjuration / Allies gain bonus to AC and saves against Dragons (Drac109).

Assay Resistance
V,S18
-
1 Swift Action
Personal
1 round/level
None

School of Divination /

Beast Claws
V,S,M18
No
1 Action
Personal
1 round/level
None

School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1

Castigate
V18
Yes
1 Action
10 ft.
Instantaneous
Fortitude Half

School of Evocation / This spell allows you to verbally rebuke foes. (CD158)

Consumptive Field
V,S18
Yes
1 Action
Personal
1 round/level
Will Negates

School of Necromancy / Draw life from all creatures in 10-ft. radius/level with -1 or fewer hit points that fail save (LM63).

Contingent Energy Resistance
V,S,M18
-
1 Minute
Personal
1 hour/level (D)
None

School of Abjuration / Energy damage triggers a resist energy spell (Drac110).

Control Water
V,S,M/DF18
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Critical Wounds
V,S18
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Damning Darkness
V,M/DF18
Special
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Darkness deals either 2d6 or 1d6 damage per round (LoM210).

Death Ward
V,S,DF18
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Dimensional Anchor
V,S18
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Discern Lies
V,S,DF18
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level
Will Negates

School of Divination / You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura (PH221)

Dismissal
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / Forces an extraplanar creature back to its proper plane if it fails a special Will save (PH222)

Divination
V,S,M18
-
10 Minutes
Personal
Instantaneous
None

School of Divination / Provides a piece of advice in reply to a question about a goal, event, or activity occurring within one week (PH222)

Divine Power
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Evocation / Your BAB = your character level, +6 enhancement bonus to Strength, 1 temporary HP / caster level (PH224)

Doomtide
V,S,DF18
Yes
1 Action
Special; See Text
1 round/level
Will Negates

School of Illusion / You fill an area with illusory black, creeping mist that resembles many slender grasping tentacles. (CD163)

Dust to Dust
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Transmutation / Disintegrate undead with your ray attack. (RotW174)

Dweomer of Transference
V,S18
Harmless
1 Minute
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Evocation / Convert spellcasting into psionic power points. (ExPsiHb219)

Energy Vortex
V,S18
Yes
1 Action
20 ft.
Instantaneous
Reflex Half

School of Evocation / Choose 1 of 5 energy types (Acid, cold, fire, electricity, sonic) a blast of that type bursts in all directions (CD164)

Fell the Greatest Foe
V,S,M18
Harmless
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Deal extra damage to creatures large than medium (Drac113).

Freedom of Movement
V,S,M,DF18
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Ghost Touch Weapon
V,S18
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / Weapon works normally against incorporeal creatures (LM65).

Giant Vermin
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Healing Spirit
V18
Harmless
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Will Negates

School of Conjuration / A ball of healing energy lasts 1rd/2 levels, heals 1d8 per touch, you direct. [PHB2/114]

Imbue with Spell Ability
V,S,DF18
Harmless
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Evocation / Transfer spells to subject (PH243).

Inflict Critical Wounds
V,S18
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH244).

Lower Spell Resistance
V,S18
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
Special; See text

School of Transmutation / Subject`s spell resistance is reduced (Drac114).

Magic Weapon, Greater
V,S,M/DF18
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Moon Bolt
V,S18
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / Strikes unerringly for 1d4STR/3 levels, max 5d4; undead Will save or helpless 1d4rds [SC 143]

Necrotic Domination
V,S,DF18
Yes
1 Round
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Necromancy / Completely control encysted subject (LM68).

Neutralize Poison
V,S,M/DF18
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Panacea
V,S18
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures most afflictions/conditions, heal 1d8+level. [SC152]

Planar Ally, Lesser
V,S,DF,XP18
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 6 HD outsider (PH261).

Poison
V,S,DF18
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Recitation
V,S,DF18
Yes
1 Action
60 ft.
1 round/level
None

School of Conjuration / You invoke your deity`s blessing upon yourself & your allies while causing confusion & weakness on your enemies. (CD176)

Repel Vermin
V,S,DF18
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Restoration
V,S18
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Restores level and ability score drains (PH272).

Resurgence, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / As resurgence but for multiple allies. (CD177)

Revenance
V,S,DF18
Harmless
1 Action
Touch
1 minute/level
Special; See text

School of Conjuration / You touch a recently slain ally and temporarily restore her to life so she may continue to fight. (CD178)

Sending
V,S,M/DF18
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).

Sound Lance
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Projectile of sonic energy does 1d8/level, max 10d8. [SC196]

Spell Immunity
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels (PH282).

Summon Monster IV
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead IV
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM72).

Tongues
V,M/DF18
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Undead Bane Weapon
V,S,DF18
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Weapon gains undead bane property and is considered good-aligned (LM72).

Weather Eye
V,S,M,DF18
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Atonement
V,S,M,F,DF,XP19
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / This spell removes the burden of evil acts or misdeeds from the subject (PH201)

Aura of Evasion
V,S,M,DF19
No
1 Action
10 ft.
1 minute/level
None

School of Abjuration / All within 10 ft. gain evasion against breath weapons (Drac109).

Blistering Radiance
V,S,M19
Yes
1 Action
400 ft.+40 ft./level
1 round/level
Special; See text

School of Evocation /

Break Enchantment
V,S19
No
1 Minute
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / This spell frees victims from enchantments, transmutations, and curses (even instantaneous effects) (PH207)

Command, Greater
V19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / As Command, except that up to one creature per level may be affected, and the activities continue beyond 1 round (PH211)

Commune
V,S,M,DF,XP19
-
10 Minutes
Personal
1 round/level
None

School of Divination / You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no (PH211)

Cure Light Wounds, Mass
V,S19
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 1d8 +1/level damage to multiple allies (PH216)

Dispel Chaos
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by chaotic creatures, and can force them back to their home plane (PH222)

Dispel Evil
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by evil creatures, and can force them back to their home plane (PH222)

Dispel Good
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by good creatures, and can force them back to their home plane (PH222)

Dispel Law
V,S,DF19
-
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by lawful creatures, and can force them back to their home plane (PH223)

Disrupting Weapon
V,S19
Harmless/Obj
1 Action
Touch
1 round/level
Special; See text

School of Transmutation / This spell makes a melee weapon deadly to undead. (PH223)

Divine Agility
V,S19
No
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / You imbue a creature with divine agility and skill in combat. (CD162)

Dragon Breath [Evil]
V,S,M/DF19
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Dragon Breath [Good]
V,S,M/DF19
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Earth Reaver
V,S19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Partial

School of Transmutation / Creatures/objects take 4d6 from rocks, 3d6 fire, no save; Reflex save or knocked prone. [SC75]

Etherealness, Swift
V,S19
Yes
1 Swift
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Transmutation / Subject becomes ethereal until the start of its next turn. [PH2-113]

Flame Strike
V,S,DF19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / A vertical column of divine fire roars downward, dealing 1d6 points of damage per caster level (max 15d6) (PH231)

Hallow
V,S,M,DF19
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Hallow makes a particular site, building, or structure a holy site (PH238)

Haunt Shift
V,S,M19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Turn corporeal and incorporeal undead into haunting presences (LM66).

Incorporeal Nova
V,S19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Destroy incorporeal undead (LM67).

Inflict Light Wounds, Mass
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 1d8 +1/level of damage (max +25) (PH244)

Insect Plague
V,S,DF19
No
1 Round
400 ft.+40 ft./level
1 minute/level
None

School of Conjuration / You summon a number of swarms of locusts (1/3lvls up to 6 at 18th level). See the MM for `Locust Swarms` (PH 244).

Mark of Justice
V,S,DF19
Yes
10 Minutes
Touch
Permanent; See Text
None

School of Transmutation / Designates action that will trigger curse on subject (PH252).

Morality Undone
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Enchantment / Subject becomes evil (LoM212).

Necrotic Burst
V,S,F19
No
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Necromancy / Encysted subject killed, cyst begins to roam (LM67).

Plane Shift
V,S,F19
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / Up to eight subjects travel to another plane (PH262).

Psychic Turmoil
V,S,M19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Abjuration / Invisible field leeches psionic power points away. (ExPsiHb220)

Raise Dead
V,S,M,DF19
Harmless
1 Minute
Touch
Instantaneous
Special; See text

School of Conjuration / Restores life to subject who died up to 1 day/level ago (PH268).

Righteous Might
V,S,DF19
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Your increase 1 size category, and you gain +4 Str and +2 to Constitution, and minor DR (PH273).

Scrying
V,S,F/DF19
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).

Slay Living
V,S19
Yes
1 Action
Touch
Instantaneous
Fortitude Partial

School of Necromancy / Touch attack kills subject (PH280).

Spell Resistance
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Subject gains 12 +1/level SR (PH282).

Stalwart Pact
V,S,DF,XP19
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / Allows the target to enter a binding agreement with a deity that provides a measure of protection (CD181)

Subvert Planar Essence
V,S,M/DF19
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Fortitude Negates

School of Transmutation / Outsiders within this effect find their connection disrupted with the planar forces that created them. (CD183)

Summon Monster V
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Summon Undead V
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM72).

Symbol of Pain
V,S,M19
Yes
10 Minutes
0 ft.
Special; See Text
Fortitude Negates

School of Necromancy / All Creatures within 60ft suffer -4 to attack rolls, skill and ability checks (PH290).

Symbol of Sleep
V,S,M19
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft fall asleep for 3d6 x 10 minutes (PH290).

True Seeing
V,S,M19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).

Unhallow
V,S,M19
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Designates location as unholy (PH297).

Vigor, Greater
V,S19
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vulnerability
V,S19
Yes
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / Reduces an opponent`s damage reduction (Drac115).

Wall of Stone
V,S,M/DF19
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / Creates a stone wall that can be shaped (PH299).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Objects
V,S20
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Transmutation / Imbues objects with mobility and a semblance of life, each immediately attacks who- or whatever you designate (PH199)

Antilife Shell
V,S,DF20
Yes
1 Round
10 ft.
10 minutes/level (D)
None

School of Abjuration / You bring into being a mobile, hemispherical field that prevents the entrance of most types of living creatures (PH199)

Antimagic Field
V,S,M/DF20
Special
1 Action
10 ft.
10 minutes/level
None

School of Abjuration / An invisible barrier surrounds and moves with you, and the space within is impervious to most magical effects (PH200)

Banishment
V,S,F20
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / You force as many as 2 Hit Dice of extraplanar creatures per caster level out of your home plane (PH203)

Bear`s Endurance, Mass
V,S,DF20
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The affected creatures gains greater vitality and stamina;the spell grants a +4 enhancement bonus to Constitution(PH203)

Blade Barrier
V,S20
Yes
1 Action
100 ft.+10 ft./level
1 minute/level (D)
Special; See text

School of Evocation / An immobile, vertical (20ft. tall) curtain of whirling blades shaped of pure force deals 1d6 damage/caster level (PH205)

Bull`s Strength, Mass
V,S,M/DF20
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The subjects becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cometfall
V,S,DF20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Conjuration / You conjure a bright glowing comet, which appears in midair above your enemies, then strikes the ground. (CD159)

Create Undead
V,S,M20
No
1 Hour
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Creates an undead Ghoul, Ghast, Mummy or Mohrg to do your bidding (PH215)

Cure Moderate Wounds, Mass
V,S20
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 2d8 +1/level damage (Max +30) to multiple allies (PH216)

Dispel Magic, Greater
V,S20
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Eagle`s Splendor, Mass
V,S,M/DF20
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creatures become more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Energy Immunity
V,S20
Harmless
1 Action
Touch
24 hours
None

School of Abjuration / Subject has immunity to damage from one kind of energy (Drac113).

Find the Path
V,S,F20
No or Yes (Harmless)
3 Rounds
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / The target can find the shortest, most direct physical route to a specified destination (PH230)

Forbiddance
V,S,M,DF20
Yes
6 Rounds
100 ft.+10 ft./level
Permanent
Special; See text

School of Abjuration / Seals an area against all planar travel into or within it, including all teleportation spells (PH232)

Geas/Quest
V20
No
10 Minutes
25 ft.+5 ft./2 levels
1 day/level (D) or until discharged
None

School of Enchantment / Places a command on a creature to carry out some service or to refrain from some action or course of activity (PH234)

Ghost Trap
V,S20
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Incorporeal creatures turn corporeal (LM65).

Glyph of Warding, Greater
V,S,M20
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 10d8) those who enter, pass, or open the warded area or object (PH236)

Harm
V,S20
Yes
1 Action
Touch
Instantaneous
Special; See text

School of Necromancy / Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a maximum of 150) (PH239)

Heal
V,S20
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / You channel positive energy into a creature, curing 10 points of damage/caster level (to a maximum of 150) (PH239)

Heroes` Feast
V,S,DF20
No
10 Minutes
25 ft.+5 ft./2 levels
1 hour plus 12 hours; special
None

School of Conjuration / You bring forth a great feast, including a magnificent table, chairs, service, and food and drink (PH240)

Ice Flowers
V,S20
No
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Transmutation / Freezes ground moisture to create dangerous shards/stones, 1d6/level max 15d6, half is cold damage. [SC119]

Inflict Moderate Wounds, Mass
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 2d8 +1/level of damage (Max +30) (PH244).

Necrotic Eruption
V,S,F20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Necromancy / Encysted subject killed, those nearby damaged and possibly encysted (LM69).

Owl`s Wisdom, Mass
V,S,M/DF20
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creature(s) become wiser. +4 enhancement bonus to Wisdom (PH259)

Planar Ally
V,S,DF,XP20
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / As lesser planar ally, but up to 12 HD (PH261).

Resistance, Superior
V,S,M/DF20
Harmless
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Subject gains +6 on saving throws (SC174).

Stone Body
V,S,M20
No
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / Your body becomes living stone, gain DR10/adamantine + immunities. [SC206]

Summon Monster VI
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Symbol of Fear
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Necromancy / All Creatures within 60ft become panicked for 1round/caster level (PH290).

Symbol of Persuasion
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft become charmed for 1hour/caster level (PH290).

Undeath to Death
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Functions as Circle of Death except that it destroys undead creatures (PH297)

Vigorous Circle
V,S20
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD187)

Visage of the Deity [Evil]
V,S,DF20
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity [Good]
V,S,DF20
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Wind Walk
V,S,DF20
Special
1 Action
Touch
Special; See Text
Special; See text

School of Transmutation / You and your allies turn vaporous and travel fast (PH302).

Word of Recall
V20
Special
1 Action
Unlimited
Instantaneous
Special; See text

School of Conjuration / Teleports you back to designated place (PH303).

Zealot Pact
V,S,DF,XP20
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / A binding agreement between target and deity that grants the target divine power to crush the deities enemies (CD191)

Quick Reference Notes

PROTECTION DOMAIN (PHB 188)

Power: Cast a protective ward on somebody once per day by touch. The ward grants the target a resistance bonus equal to Hyros's cleric level (10 at the moment) on his/her next saving throw. Max duration 1 hour.

Spells:

1. Sanctuary

2. Shield Other

3. Protection from Energy

4. Spell Immunity

5. Spell Resistance

6. Antimagic Field

7. Repulsion

8. Mind Blank

9. Prismatic Sphere

NOBILITY DOMAIN (CW 115):

Power: Inspire allies, granting them a +2 morale bonus on all saves, attack/damage rolls, ability checks, and skill checks. The ability can be used once per day as a standard action and the bonus lasts for a number of rounds equal to Hyros's Charisma bonus (+3 currently).

Spells:

1. Divine Favor

2. Enthrall

3. Magic Vestment

4. Discern Lies

5. Greater Command

6. Geas/Quest

7. Repulsion

8. Demand

9. Storm of Vengeance