Karui AruiteGlenn Honaker
CHARACTER BIO
Karui Aruite is a 19 year old, Medium sized, Male Human, with Hazel eyes and Brown hair. He stands 5' 11" tall and weighs 160 pounds. His world view is Chaotic Good in nature.

CHARACTER LEVELCLASSES and LEVELS
12Ninja 12

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
72,10178,0005,899


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13
+1


DEX
19
+4


CON
10
+0


INT
13
+1


WIS
16
+3


CHA
13
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
6712d6
SPEED
MOVE
30
AC
ARMOR
221819=10+0+0+4+0+0+8




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=4+0+1+0+ + 
REFLEX
DEX
+13=8+4+1+0+ 
WILL
WIS
+8=4+3+1+0+ 
BASE ATTACK
+9/4
INITIATIVE
MODIFIER
+8=4+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+10=9+1
+0
+0
+
MELEE
ATTACK BONUS
+10/5=9+1
+0
+0
+
RANGED
ATTACK BONUS
+13/8=9
+4
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Shuriken (5) (M/P)

1d2+1

x2

½



0 – 14 ft

15 – 29 ft

30 – 44 ft

45 – 59 ft

60 – 74 ft

13/8

11/6

9/4

7/2

5/0



I

Luck Blade (0 wishes) (M/P)

12/7

1d6+3

19-20/x2

3



I

Silver, Pandemonic Kukri (M/S)

11/6

1d4+1

18-20/x2

2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*10 =4+4+2
w
Bluff (Cha)16 =15+1
w
Climb (Str)*4 =3+1
w
Concentration (Con)0 =
+0
w
Control Shape (Wis)3 =
+3
w
Diplomacy (Cha)3 =
+1+2

Disable Device (Int)10 =9+1
w
Disguise (Cha)5 =2+1+2
w
Escape Artist (Dex)*4 =
+4
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)1 =
+1
w
Heal (Wis)3 =
+3
w
Hide (Dex)*11 =7+4
w
Intimidate (Cha)3 =
+1+2
w
Jump (Str)*9 =6+1+2

Knowledge–Geography (Int)4 =3+1
w
Listen (Wis)11 =8+3
w
Literacy ()0 =
+0
w
Move Silently (Dex)*11 =7+4

Open Lock (Dex)9 =5+4

Profession–Sailor (Wis)5 =2.5+3
w
Ride (Dex)4 =
+4
w
Search (Int)12 =11+1
w
Sense Motive (Wis)3 =
+3
w
Spot (Wis)15 =12+3
w
Survival (Wis)3 =
+3
w
Swim (Str)*10 =9+1

Tumble (Dex)*15 =9+4+2
w
Use Rope (Dex)7 =1+4+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g12yTent, One-Person5 g110
yBedroll1 s15yThieves` tools30 g11
yBodysuit, Black30 g11°Luck Blade (0 wishes)22,060 g13
yCarrion Crawler Brain Juice200 g1(—)°Shuriken (5)1 g1
yCoin: gp (31)31 g1(0.6)°Shuriken (5)1 g1(0½)
yCoin: sp (4)4 s1(0.1)°Silver, Pandemonic Kukri308 g1(2)
yDisguise kit50 g14¬Bracers of Armor +39,000 g11
yFishing net, 25 sq. ft.4 g15¬Gills of Hamachi7,500 g1(—)
yMirror, small steel10 g1
yPiton (5)5 s1
yPurple Worm Poison (2)1,400 g1(—)
yRope, silk (50 ft.) (2)20 g110
ySassone Leaf Residue (2)600 g1(—)

Carried Weight

46 lbs

1-50

51-100

101-150

150

300

750

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Combat Expertise — You can take a penalty on attack and apply that number to your AC. (PH92).

Deadeye Shot — Ready a ranged attack to coordiante with an allie`s hit; deny the target his DEX bonus. [PHB2/78]

Fade Into Violence — 

Far Shot — Add one-half to range of ranged weapons, double range of thrown weapons. (PH94).

Improved Feint — You are skilled at misdirecting your opponents attention in combat.

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98).


Protective Items

Bonuses
Provided

Lbs

Bracers of Armor +3

Armor +3

1

This item adds a +3 armor bonus to the wearer`s AC (DMG250).

Gills of Hamachi

Allows the wearer to breathe air or water interchangeably. (Custom)




Class Features

Ninja

AC Bonus (+2)

Acrobatics (Ex)

Evasion

Ghost Step (ethereal) (Su)

Ghost Step (invisible) (Su)

Ghost Strike (Su)

Great Leap (Ex)

Improved Poison Use (Ex)

Ki Power (Su)

Poison Use

Proficiency: Simple Weapons: All

Speed Climb (Ex)

Sudden Strike (Ex) +6d6

Trapfinding

Wisdom Bonus to AC (Max: %d)


Languages

Aquan, Common


Coins

New Coins
Gained in Play

0 cp 
4 sp  
31 gp  
0 pp  
31 gp Total gp equivilent (approximate)