MelianDave Conklin
CHARACTER BIO
Melian is a 20 year old, Medium sized, Male Sea kin, with Black eyes and Silver hair. He stands 6' 0" tall and weighs 145 pounds. His world view is Neutral Good in nature.

CHARACTER LEVELCLASSES and LEVELS
18Spellthief 18

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
153,000171,00018,000


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
21
+5


CON
14
+2


INT
14
+2


WIS
12
+1


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
13318d6
SPEED
MOVE
30; Swim 30
AC
ARMOR
201517=10+3+0+5+0+0+2
10
-1
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+10=6+2+2+0+ + 
REFLEX
DEX
+13=6+5+2+0+ 
WILL
WIS
+15=11+1+5+-2+ 
BASE ATTACK
+13/8/3
INITIATIVE
MODIFIER
+9=5+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+14=13+1
+0
+0
+
MELEE
ATTACK BONUS
+14/9/4=13+1
+0
+0
+
RANGED
ATTACK BONUS
+18/13/8=13
+5
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Crossbow, Aquatic, Masterwork (M/P)

1d8+1

19-20/x2

4



0 – 59 ft

60 – 119 ft

120 – 179 ft

180 – 239 ft

240 – 299 ft

19/14/9

17/12/7

15/10/5

13/8/3

11/6/1

300 – 359 ft

360 – 419 ft

420 – 479 ft

480 – 539 ft

540 – 599 ft

9/4/-1

7/2/-3

5/0/-5

3/-2/-7

1/-4/-9



I

+1 Trident (M/P)

15/10/5

1d8+2

x2

4

Returning



I2

+3 Trident (M/P)

17/12/7

1d8+4

x2

4

Returning



I2

+3 Trident (M/P)

1d8+4

x2

Returning



0 – 19 ft

20 – 39 ft

40 – 59 ft

60 – 79 ft

80 – 99 ft

21/16/11

19/14/9

17/12/7

15/10/5

13/8/3



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Sharkskin (M/L)

+3

+6

-1

10%

30 ft

15



SKILLSMAX RANKS 21/10.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)6 =4+2
w
Balance (Dex)*4 =
+51
w
Bluff (Cha)13 =10+3
w
Climb (Str)*0 =
+11
w
Concentration (Con)4 =2+2
w
Control Shape (Wis)1 =
+1

Decipher Script (Int)5 =3+2
w
Diplomacy (Cha)5 =
+3+2

Disable Device (Int)25 =21+2+2
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*27 =21+5+1
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)16 =13+3
w
Heal (Wis)1 =
+1
w
Hide (Dex)*17 =13+51
w
Intimidate (Cha)5 =
+3+2
w
Jump (Str)*2 =2+11

Knowledge–Local (Int)4 =2+2
w
Legacy Payment (Cha)3 =
+3
w
Listen (Wis)9 =8+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*19 =15+51

Open Lock (Dex)28 =21+5+2
w
Ride (Dex)5 =
+5
w
Search (Int)23 =21+2
w
Sense Motive (Wis)1 =
+1

Spellcraft (Int)7 =5+2
w
Spot (Wis)10 =9+1
w
Survival (Wis)1 =
+1
w
Swim (Str)*10 =3+1+6

Use Magic Device (Cha)5 =2+3
w
Use Rope (Dex)5 =
+5

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uSharkskin85 g115¬Cloak of Resistance +24,000 g11
yCoin: gp (113)113 g1(2.3)¬Gloves of Dexterity +24,000 g1
yThieves` tools30 g11¬Helm of Iron Will +33,000 g11
¡Ring of Protection +28,000 g1
!Wand of Protection from Evil (CL1) (Charges: 50)750 g1
°+1 Trident: Returning8,315 g14
°+3 Trident: Returning32,315 g14
°Crossbow, Aquatic, Masterwork800 g14
°Dagger2 g11

Carried Weight

31 lbs

1-43

44-86

87-130

130

260

650

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Combat Expertise — You can take a penalty on attack and apply that number to your AC. (PH92).

Far Shot — Add one-half to range of ranged weapons, double range of thrown weapons. (PH94).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Nimble Fingers — You are adept at manipulating small, delicate objects.

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Swim-By Attack — You can attack in the middle of a fast pass by your opponent (SW94)

Tactile Trapsmith — Add Dex modifier, rather than Int modifier, to Search and Disable Device checks (CAdv112).


Protective Items

Bonuses
Provided

Lbs

Gloves of Dexterity +2

Enhancement +2

These gloves grant a +2 enhancement bonus to Dex (DMG257).

Ring of Protection +2

Deflection +2

The wearer receives a +2 deflection bonus to AC (DMG232).

Cloak of Resistance +2

Resistance +2
Resistance +2
Resistance +2

1

This cloak grants a +2 resistance bonus to all saving throws (DMG253).

Helm of Iron Will +3

Enhancement +3

1

Grants a +3 enhancement bonus to Will saves. [Custom]




Class Features

Spellthief

Absorb Spell (Su)

Arcane Sight (Sp)

Detect Magic (Sp)

Discover Spell (Ex)

Proficiency: Armor, Light

Proficiency: Rogue Weapons Sap

Proficiency: Simple Weapons: All

Sneak Attack +5d6

Spellgrace (+2) (Su)

Steal Energy Resistance (20) (Su)

Steal Spell (Level:9) (Su)

Steal Spell Effect (Su)

Steal Spell Resistance (Su)

Steal Spell-Like Ability (Su)

Trapfinding

Special Qualities

Hold Breath (Ex)

Low-light Vision (Ex)

Water Dependant (Ex)


Languages

Aquan, Common, Elven, Sahuagin


Coins

New Coins
Gained in Play

0 cp 
0 sp  
113 gp  
0 pp  
113 gp Total gp equivilent (approximate)


SPELLTHIEF SPELLS

LEVELS0123456789
Known:05544
Per Day:--4331

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Accelerated Movement
V,S,M14
No
1 Swift Action
Personal
1 round/level (D)
None

School of Transmutation / Swift. Balance, Climb, or Move silently at normal speed with no penalty on skill checks (CAdv142).

Critical Strike
V14
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits (CAdv145)

Guided Shot
V14
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You ignore distance penalties with your ranged attack for 1 round (CAdv150).

Instant Locksmith
V,S14
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. Make Disable Device or Open Lock check at +2 as free action (CAdv153).

True Strike
V,F14
-
1 Action
Personal
Special; See Text
None

School of Divination / Adds +20 bonus to your next attack roll (PH296).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bear`s Endurance
V,S,DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Cat`s Grace
V,S,M15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Eagle`s Splendor
V,S,M/DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Fox`s Cunning
V,S,M/DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes smarter. +4 enhancement bonus to Intelligence (PH233).

Owl`s Wisdom
V,S,M/DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Fly
V,S,F/DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Gaseous Form
S,M/DF16
No
1 Action
Touch
2 minutes/level (D)
None

School of Transmutation / The subject becomes insubstantial, misty, and translucent (PH234)

Magic Weapon, Greater
V,S,M/DF16
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Shrink Item
V,S16
Object
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Object shrinks to 1/16 size (PH279).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Eye
V,S,M17
No
10 Minutes
Unlimited
1 minute/level (D)
None

School of Divination / You create an invisible magical sensor that sends you visual information, that travels at 30 feet per round (PH200)

Enlarge Person, Mass
V,S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Causes instant growth of a humanoid creature (1 per level), increasing their size category to the next larger one(PH227)

Know Vulnerabilities
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / You learn any special qualities, vulnerabilities, and resistances of the target [SC129]

Stoneskin
V,S,M17
Harmless
1 Action
Touch
10 minutes/level or until discharged
Will Negates

School of Abjuration / Stops blows, cuts, and slashes, gains DR 10/Adamantine (PH284).