Merkator of HolleIan
CHARACTER BIO
Merkator of Holle is a 23 year old, Small sized, Male Shoal halfling, with blue eyes and black hair. He stands 3' 0" tall and weighs 42 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
7Favored Soul 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,90028,0006,100


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
12
+1


INT
11
+0


WIS
16
+3


CHA
17
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
527d8
SPEED
MOVE
20; Swim 20
AC
ARMOR
171414=10+3+0+3+1+0+0
10
-1
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=5+1+0+1+ + 
REFLEX
DEX
+9=5+3+0+1+ 
WILL
WIS
+9=5+3+0+1+ 
BASE ATTACK
+5
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+1=5+0
+-4
+0
+
MELEE
ATTACK BONUS
+6=5+0
+1
+0
+
RANGED
ATTACK BONUS
+9=5
+3
+1
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Sling (S/B)

1d3

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

9

7

5

3

1



I2

+1 Scythe (S/P)

8

1d6+1

x4

5



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Sharkskin (S/L)

+3

+6

-1

10%

20 ft

8



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*2 =
+31
w
Bluff (Cha)3 =
+3
w
Climb (Str)*-1 =
+01
w
Concentration (Con)9 =8+1
w
Control Shape (Wis)3 =
+3
w
Diplomacy (Cha)5 =2+3
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*2 =
+31
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)3 =
+3
w
Heal (Wis)3 =
+3
w
Hide (Dex)*6 =
+3+3
w
Intimidate (Cha)3 =
+3
w
Jump (Str)*-7 =
+07
w
Listen (Wis)5 =
+3+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*2 =
+31
w
Ride (Dex)3 =
+3
w
Search (Int)0 =
+0
w
Sense Motive (Wis)5 =2+3

Spellcraft (Int)8 =8+0
w
Spot (Wis)3 =
+3
w
Survival (Wis)3 =
+3
w
Swim (Str)*11 =
+0+11
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uSharkskin85 g1
yCoin: gp (1090)1,090 g1(21.8)
yHoly symbol, silver25 g11
¡Ring of Swimming2,500 g1
°+1 Scythe2,318 g15
°Sling0 g1

Carried Weight

14 lbs

1-24

25-49

50-75

75

150

375

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Martial Weapon Proficiency: Scythe — You are proficient in a martial weapon of your choice (PH97).

Spell Focus: Necromancy — Choose a school of magic. All spells from that school gain a +1 bonus to Difficulty Class (DC) (PH100).

Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100).

Transdimensional Spell — Affect incorporeal, ethereal and shadow creatures (CD85)

Weapon Focus: Scythe — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Ring of Swimming

Competence +5

The wearer receives a +5 competence bonus to Swim checks (DMG233).




Class Features

Favored Soul

Deity`s Favored Weapon Proficiency

Deity`s Weapon Focus

Electricity Resistance 10 (Ex)

Energy Resistance

Energy Resistance - Electricity

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Shields

Proficiency: Simple Weapons: All

Special Qualities

Amphibious (Ex)


Languages

Common, Halfling


Coins

New Coins
Gained in Play

0 cp 
0 sp  
1,090 gp  
0 pp  
1,090 gp Total gp equivilent (approximate)


FAVORED SOUL SPELLS

LEVELS0123456789
Known:7643
Per Day:6775

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Detect Magic
V,S13
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Inflict Minor Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF13
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S13
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S13
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Cause Fear
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Cure Light Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Guiding Light
V,S14
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / Bright lights shine on targets; +2 on ranged attacks against them. [SC108]

Light of Lunia
V,S14
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level or until discharged
None

School of Evocation / You glow w/silvery light; can discharge it at a target for 2d6 [SC132]

Omen of Peril
V,F14
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Wings of the Sea
S,M14
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Transmutation / [SC240] The touched creature`s swim speed increases by 30ft.
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Cure Moderate Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Deific Vengeance
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Call out to deity urging the deity to punish the miscreant. (CD161)

Spiritual Weapon
V,S,DF15
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Wave of Grief
S,M15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / All within the cone are overcome with sorrow and grief (CD188)
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bestow Curse
V,S17
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Cure Serious Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Enlarge Person, Greater
V,S,M16
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / As Enlarge Person (PHB 226) but increases size by 2 size categories. [Custom]

Quick Reference Notes

Planned spell selections (in order of selection):

0: (already knows them all)

1: Cure Light Wounds, Cause Fear, Wings of the Sea, Light of Lunia, Guiding Light, Omen of Peril

2: Cure Moderate Wounds, Spiritual Weapon, Deific Vengeance, Wave of Grief, Divine Protection, Divine Insight

3: Cure Serious Wounds, Bestow Curse, Greater Enlarge Person, Know Opponent, Fell the Greatest Foe, +1

4: Cure Critical Wounds, Castigate, Panacea, Moon Bolt, Wrack, Restoration

5: Raise Dead, Summon Undead V, Flame Strike, Righteous Might, Wall of Dispel Magic, Dragon Breath