StrontiumBill Bauer
CHARACTER BIO
Strontium is a 62 year old, Medium sized, Male Dwarf, Hill, with Blue eyes and None hair. He stands 4' 3" tall and weighs 150 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
18Wizard 13 / Force Missile Mage 5

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
154,311171,00016,689


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
17
+3


CON
18
+4


INT
19
+4


WIS
13
+1


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
14413d4 +5d4
SPEED
MOVE
20
AC
ARMOR
191615=10+0+0+3+0+0+6




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+11=5+4+2+0+ + 
REFLEX
DEX
+10=5+3+2+0+ 
WILL
WIS
+17=12+1+2+2+ 
BASE ATTACK
+8/3
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=8+0
+0
+0
+
MELEE
ATTACK BONUS
+8/3=8+0
+0
+0
+
RANGED
ATTACK BONUS
+11/6=8
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Dagger (M/P)

1d4

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

11/6

9/4

7/2

5/0

3/-2



I

Unarmed strike (M/B)

4/-1

1d3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 21/10.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*3 =
+3
w
Bluff (Cha)0 =
+0
w
Climb (Str)*0 =
+0
w
Concentration (Con)21 =17+4
w
Control Shape (Wis)1 =
+1
w
Craft–Alchemy (Int)4 =2+42
w
Diplomacy (Cha)1 =1+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*3 =
+3
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)1 =
+1
w
Hide (Dex)*3 =
+3
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*-6 =
+06

Knowledge–Arcana (Int)23 =19+4

Knowledge–Dungeoneering (Int)6 =2+4

Knowledge–Forbidden Lore (Int)23 =19+4

Knowledge–Geography (Int)10 =6+4

Knowledge–History (Int)10 =6+4

Knowledge–The Planes (Int)14 =10+4
w
Listen (Wis)1 =
+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*3 =
+3

Profession–Miner (Wis)3 =
+1+2

Profession–Sailor (Wis)8 =7+1
w
Ride (Dex)3 =
+3
w
Search (Int)4 =
+4
w
Sense Motive (Wis)2 =1+1

Spellcraft (Int)20 =14+4+2
w
Spot (Wis)1 =
+1
w
Survival (Wis)1 =
+1
w
Swim (Str)*2 =2+0
w
Use Rope (Dex)4 =1+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

6Potion of Fast Healing Water500 g4¬Quaal`s Feather Token, Fan200 g1
6Potion of Restoration, Lesser (CL3)300 g1¬Robe of Arcane Might, Evocation21,000 g1(1)
6Potion of Water Breathing (CL5)750 g1¬Vest of Resistance +24,000 g1(1)
¡Ring of Protection +28,000 g1
!Wand of Protection from Evil (CL1) (Charges: 50)750 g1
°Dagger2 g44
¬Cloak of the Manta Ray7,200 g11
¬Pearl of Power, 1st-Level Spell1,000 g4
¬Pearl of Power, 3rd-Level Spell9,000 g1

Carried Weight

5 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Alacritous Cogitation — Once per day you can spontaneously cast a spell using an open slot of appropriate level. [CM37]

Aquatic Spellcasting — You know how to cast spells that work equally well in or out of water. (LoM178).

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Craft Wondrous Item — You can create miscellaneous magic items. (PH92).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Silent Spell — A silent spell can be cast with no verbal components. Prepare spell as if one level higher. (PH100).

Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100).

Still Spell — A still spell can be cast without somatic components. Prepare spell as if one level higher (PH101).

Sudden Empower — 

Sudden Maximize — 


Protective Items

Bonuses
Provided

Lbs

Pearl of Power, 3rd-Level Spell

Recall any single 3rd level spell that had been prepared and cast it again (DMG2623).

Pearl of Power, 1st-Level Spell

Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Pearl of Power, 1st-Level Spell

Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Vest of Resistance +2

Armor +2
Armor +2
Armor +2

1

These garments offer magic protection in the form of a +2 resistance bonus on all saving throws. (CA150)

Cloak of the Manta Ray

1

This cloak grants the wearer a variety of manta-related powers (DMG253).

Pearl of Power, 1st-Level Spell

Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Pearl of Power, 1st-Level Spell

Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Robe of Arcane Might, Evocation

Armor +4

1

[MIC129] +4AC, +1 caster level for evocation spells,

Ring of Protection +2

Deflection +2

The wearer receives a +2 deflection bonus to AC (DMG232).




Class Features

Wizard

Bonus Feat (2)

Proficiency: Wizard Weapons

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Force Missile Mage

Bonus caster level (4)

Bonus Missile

Energy Missile (Ex)

Overpowering Missile

Reflective Shield (Sp)

Still Missile (Ex)

Swift Shield (Sp)

Special Qualities

+1 Attack vs. Orcs and Goblinoids

+2 Appraise (Stone and Metal Items)

+2 Craft (Stone and Metal Items)

+2 Saves vs. Poison

+2 Saves vs. Spells and Spell-like Effects

+4 Dodge Bonus to AC vs. Giants

Darkvision (Ex): 60 ft.

Stability (Ex)

Stonecunning (Ex)

Weapon Familiarity (Ex)


Languages

Common, Dwarven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)


WIZARD SPELLS
Specialized: Evocation
Prohibited: Enchantment, Illusion

LEVELS0123456789
Known:0844444442
Per Day:4+15+15+15+15+14+14+13+12+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S14
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Launch Bolt
V,S,M14
No
1 Action
Touch
Instantaneous
None

School of Transmutation / You cause a crossbow bolt to fly at a target as if fired from a light crossbow. [SC130]

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F14
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S14
No
1 Action
Touch
Instantaneous
None

School of Transmutation /

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Touch of Fatigue
V,S,M14
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alarm
V,S,F/DF15
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Bigby`s Tripping Hand
V,S,M15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Negates

School of Evocation / Hand makes a trip attack against target. [PHB2/103]

Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Detect Aberration
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detect the presence of aberrations (LoM210).

Expeditious Retreat, Swift
V15
-
1 Swift Action
Personal
1 minute/level (D)
None

School of Transmutation / Swift. Your speed increases by 30 ft. for 1 round (CAdv149).

Hold Portal
V15
No
1 Action
100 ft.+10 ft./level
1 minute/level (D)
None

School of Abjuration / This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone (PH241)

Identify
V,S,M/DF15
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Light of Lunia
V,S15
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level or until discharged
None

School of Evocation / You glow w/silvery light; can discharge it at a target for 2d6 [SC132]

Mage Armor
V,S,F15
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Magic Weapon
V,S,DF15
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Obscuring Mist
V,S15
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Orb of Sound, Lesser
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration /

Protection from Evil
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Reduce Person
V,S,M15
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Object or creature shrinks 1 size category (PH269).

Scholar`s Touch
V,S,M,F15
-
1 Action
Personal
Concentration, up to 1 round/level
None

School of Divination / Read books in seconds.(RoD167)

Shield
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Shocking Grasp
V,S15
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Touch delivers 1d6/level electricity (Max 5d6) (PH279).

Tenser`s Floating Disk
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).

True Strike
V,F15
-
1 Action
Personal
Special; See Text
None

School of Divination / Adds +20 bonus to your next attack roll (PH296).

Unseen Servant
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / Invisible force obeys your commands (PH297).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Lock
V,S,M16
No
1 Action
Touch
Permanent
None

School of Abjuration / An arcane lock spell cast upon a door, chest, or portal magically locks it and grants +10 to the objects BreakDC (PH200)

Baleful Transposition
V16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Conjuration / Two creatures connected by a solid object instantly swap positions. [SC23]

Blade of Pain and Fear
V,S,DF16
Yes
1 Action
0 ft.
1 minute/level (D)
Will Partial

School of Evocation / Creates blade of gnashing teeth (LM63).

Blast of Force
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Evocation / SC31: Ray deals 1d6/2 levels, max 5d6, + save or be knocked prone as if by bull rush.

Detect Thoughts
V,S,F/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
Will Negates

School of Divination / You detect surface thoughts (PH220)

Flaming Sphere
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fog Cloud
V,S16
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)

Force Ladder
V,S,F16
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Evocation / Brings into being an immobile transparent ladder of force 2 feet wide x 10-60 ft long. (SC97)

Glitterdust
V,S,M16
No
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates (Blinding Only)

School of Conjuration / A cloud of golden particles covers everything in the area, blinding creatures and visibly outlining the invisible (PH236

Gust of Wind
V,S16
Yes
1 Action
60 ft.
1 round
Fortitude Negates

School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238)

Knock
V16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Melf`s Acid Arrow
V,S,M,F16
No
1 Action
400 ft.+40 ft./level
1 round +1 round/3 levels
None

School of Conjuration / Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels (PH253).

Pressure Sphere
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Causes the water around a target to take on the terrible, bone-crushing pressure of the deepest ocean (SW120)

Rainbow Beam
V,S,F16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / SC165: Ray dazzles target, does d12/3 levels dmg (max 5d12). Energy type varies, d8 (see spell table).

Scorch
V,S,F16
Yes
1 Action
30 ft.
Instantaneous
Reflex Half

School of Evocation / SC181: Line of fire does 1d8/2 levels, max 5d8, to each target in the line.

See Invisibility
V,S,M16
-
1 Action
Personal
10 minutes/level (D)
None

School of Divination / Reveals invisible creatures or objects (PH275).

Summon Monster II
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Web
V,S,M16
No
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
Special; See text

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH301).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bands of Steel
V,S,M17
No
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Partial

School of Conjuration /

Chain Missile
V,S17
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Evocation / Up to 10 missiles (d4+1) to primary target; 1d4+1 each to secondary targets (SC 44).

Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Dragonskin
S,M17
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / +1 Nat Armor/2 levels, ER10 to a chosen energy type (acid/cold/fire/elect). [SC73]

Fly
V,S,F/DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Haste
V,S,M17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)

Leomund`s Tiny Hut
V,S,M17
No
1 Action
20 ft.
2 hours/level (D)
None

School of Evocation / Creates shelter for 9 creatures (PH247).

Magic Circle against Evil
V,S,M/DF17
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Phantom Steed
V,S17
No
10 Minutes
0 ft.
1 hour/level (D)
None

School of Conjuration / Magical horse appears for 1 hour/level (PH260).

Resonating Bolt
V,S17
Yes
1 Action
60 ft.
Instantaneous
Reflex Half

School of Evocation /

Shatterfloor
V,S,F17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / Creatures in the area take 1d4/level sonic damage (max 10d4); terrain becomes difficult [SC188]

Sound Lance
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Projectile of sonic energy does 1d8/level, max 10d8. [SC196]

Stinking Cloud
V,S,M17
No
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Conjuration / Nauseating vapors affect living creatures while they are in the cloud and for 1d4+1 rounds after exiting (PH284).

Summon Monster III
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Tongues
V,M/DF17
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Unseen Crew
V,S,M17
No
1 Action
25 ft.+5 ft./2 levels
12 hours
None

School of Conjuration / As unseen servant except creates one invisible sailor per level. (Custom)

Water Breathing
V,S,M/DF17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bigby`s Disrupting Hand
V,S,F18
Yes
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / As Bigby`s Interposing; targets 1 subject and punches whenever they cast a spell. [PHB2/102]

Dimension Door
V18
Object
1 Action
400 ft.+40 ft./level
Instantaneous
None and Will Negates

School of Conjuration / You instantly transfer yourself from your current location to any other spot within range (PH221)

Dimensional Anchor
V,S18
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Evard`s Black Tentacles
V,S,M18
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Conjuration / Conjures a field of rubbery black tentacles, which grasp and entwine around creatures that enter the area (PH228)

Freedom of Movement
V,S,M,DF18
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Isaac`s Lesser Missile Storm
V,S,F18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Up to 10 magic missiles hit creatures in an area (custom)

Leomund`s Secure Shelter
V,S,M,F;SeeText18
No
10 Minutes
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Conjuration / Creates sturdy cottage (PH247).

Locate Creature
V,S,M18
No
1 Action
400 ft.+40 ft./level
10 minutes/level
None

School of Divination / Indicates direction to familiar creature (PH249).

Mirror Image, Greater
V,S18
-
1 Immediate Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / As Mirror Image, but +1 duplicate each subsequent round (max 8 concurrent) [PH2-120]

Orb of Cold
V,S18
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Conjuration /

Otiluke`s Dispelling Screen
V,S,M18
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Abjuration /

Otiluke`s Resilient Sphere
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Reflex Negates

School of Evocation / Force globe protects but traps one subject (PH258).

Polymorph
V,S,M18
No
1 Action
Touch
1 minute/level (D)
None

School of Transmutation / You assume a new form (PH263).

Rainbow Blast
V,S,M18
Yes
1 Action
120 ft.
Instantaneous
Reflex Half

School of Evocation / Deals 1d6 damage from each of the 5 energy types at once. [SC165]

Scrying
V,S,F/DF18
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).

Solid Fog
V,S,M18
No
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Conjuration / Blocks vision and slows movement (PH281).

Stoneskin
V,S,M18
Harmless
1 Action
Touch
10 minutes/level or until discharged
Will Negates

School of Abjuration / Stops blows, cuts, and slashes, gains DR 10/Adamantine (PH284).

Summon Monster IV
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Vortex of Teeth
V,S,M18
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / A huge school of transparent force piranhas fills the area doing 3d8/rd. [SC232]
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Ball Lightning
V,S,M19
Yes
1 Action
100 ft.+10 ft./level
Permanent
Reflex Negates

School of Evocation / You create a 5-foot-dia ball of electricity that rolls as you point, doing 1d6/level (max15). [SC23]

Blackwater Tentacle
V,S,M19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Fortitude Negates

School of Conjuration / You create a tentacle of evil blackwater that attacks as you direct, 2c8+level. [SW114]

Break Enchantment
V,S19
No
1 Minute
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / This spell frees victims from enchantments, transmutations, and curses (even instantaneous effects) (PH207)

Dragon Ally, Lesser
V,XP19
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 9 HD dragon (Drac111).

Moonbow
V,S,M19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Motes of electricity can be directed at targets, 1d6/2 levels [SC144]

Reciprocal Gyre
V,S,M19
No
1 Action
100 ft.+10 ft./level
Instantaneous
Will Half, then Fortitude Negates; See text

School of Abjuration /

Teleport
V19
Special
1 Action
Personal and Touch
Instantaneous
None and Will Negates

School of Conjuration / Instantly transports you anywhere (PH292).

Wall of Force
V,S,M19
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Evocation / Wall is immune to damage (PH298).

Wall of Stone
V,S,M/DF19
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / Creates a stone wall that can be shaped (PH299).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Storm
V,S,M20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Conjuration / Creates a dark green cloud of acid rain that deals 1d6 acid/level (SC7)

Bigby`s Forceful Hand
V,S,F20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / As Bigby`s interposing hand, except that the forceful hand pursues and pushes away the opponent you designate (PH204)

Dispel Magic, Greater
V,S20
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Fire Spiders
V,S,M20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Reflex Half

School of Conjuration / Tiny fire elementals appear and attack for 4d6/rd. (SC92)

Fires of Purity
V,S,DF20
Harmless
1 Action
Touch
1 round/level
Special; See text

School of Evocation / The creature touched bursts into magical flames that harm others not them. (CD165)

Globe of Invulnerability
V,S,M20
No
1 Action
10 ft.
1 round/level (D)
None

School of Abjuration / An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 4th level or lower(PH236)

Isaac`s Greater Missile Storm
V,S,F20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Up to 20 magic missiles hit creatures in an area (custom)

Summon Monster VI
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Tenser`s Transformation
V,S,M20
-
1 Action
Personal
1 round/level


School of Transmutation / You gain +4 to Strength, Dexterity, Constitution, and AC. You gain +5 to Fortitude Saves (PH294).

Wall of Iron
V,S,M20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / 30 hp/four levels; can topple onto foes (PH299).
7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Antimagic Ray
V,S,M21
Object
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Abjuration / Target loses all magical powers (Drac109).

Ghostform
V,S21
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation /

Mordenkainen`s Sword
V,S,F21
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Evocation / Floating magic blade strikes opponents. (PH256).

Plane Shift
V,S,F21
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / Up to eight subjects travel to another plane (PH262).

Prismatic Spray
V,S21
Yes
1 Action
60 ft.
Instantaneous
Special; See text

School of Evocation / Rays hit subjects with variety of effects (PH264).

Stun Ray
V,S,M21
Yes
1 Action
25 ft.+5 ft./2 levels
1d4+1 rounds
Special; See text

School of Conjuration / Ray stuns enemy 1d4+1 rounds; save = 1 round only [SC211]

Submerge Ship
V,S,F21
No
10 Minutes
Touch
1 hour/level
None

School of Evocation / Ship can sail under the water at 60. [SC211]

Summon Monster VII
V,S,F/DF21
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Teleport, Greater
V21
Special
1 Action
Personal and Touch
Instantaneous
None and Will Negates

School of Conjuration / As teleport, but no off-target arrival (PH293).

Waterspout
V,S,DF21
No
1 Round
400 ft.+40 ft./level
1 round/level
Reflex Negates

School of Conjuration / Causes water to rise up into a whirling, cylindrical column that looks like a tornado made of water (SW124)
8th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Clone
V,S,M,F22
No
10 Minutes
0 ft.
Instantaneous
None

School of Necromancy / Makes an inert duplicate of a creature. When the original individual is slain, its soul transfers to the clone (PH210)

Depthsurge
V,S,M22
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Fortitude Partial

School of Evocation / The water within the area suddenly explodes outward in a massive surge as if driven by a powerful explosion (SW115)

Discern Location
V,S,DF22
No
10 Minutes
Unlimited
Instantaneous
None

School of Divination / Nothing short of the intervention of a deity keeps you from learning the location of an individual or object (PH222)

Field of Icy Razors
V,S,F22
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Partial

School of Evocation / Ice crystal cause 1d6/level, half cold/half slashing; may slow. [SC90]

Iron Body
V,S,M/DF22
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / Your body becomes living iron (PH245).

Maze
V,S22
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
None

School of Conjuration / Traps subject in extradimensional maze (PH252).

Otiluke`s Telekinetic Sphere
V,S,M22
Object
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Reflex Negates

School of Evocation / As Otiluke`s resilient sphere, but you move sphere telekinetically (PH259).

Shout, Greater
V,S,F22
Object
1 Action
60 ft.
Instantaneous
Special; See text

School of Evocation / Deafens all within cone and deals 10d6 damage (PH279).

Summon Monster VIII
V,S,F/DF22
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH288).

Wall of Dispel Magic, Greater
V,S,F22
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Abjuration / Creatures passing through the wall are subject to Greater Dispel Magic [SC233]
9th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Summon Monster IX
V,S,F/DF23
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Time Stop
V23
-
1 Action
Personal
Special; See Text
None

School of Transmutation / You act freely for 1d4+1 rounds (PH294).

Utterdark
V,S,M/DF23
No
3 Rounds
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / 100-ft./level radius of darkness that evil creatures can see through (LoM213).

Wish
V,XP23
Yes
1 Action
Special; See Text
Special; See Text
Special; See text

School of Universal / By Simply speaking aloud, you can alter reality to better suit you. (PH302).

Personal History

Strontium is that rarest thing, a dwarf with an interest in the magical arts. As such he was shunned by his mountain community and opted to go adventuring rather than put up with it.

Strontium has a particular fascination for force magic, especially the Magic Missile spell. He has heard that some wizards have learned to enhance the power of this simple but effective spell and even to cast variations on it, and he wants to learn the ways of these force mages.


Campaign Notes

Marhaven campaign