Mrs. WilkinsChris Parsons
CHARACTER BIO
Mrs. Wilkins is a 68 year old, Medium sized, Female Human, with blue eyes and white hair. She stands 5' 2" tall and weighs 105 pounds. Her world view is Neutral Good in nature.

CHARACTER LEVELCLASSES and LEVELS
12Beguiler 10 / Unseen Seer 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
68,31278,0009,688


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
10
+0


CON
10
+0


INT
20
+5


WIS
17
+3


CHA
18
+4


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
6610d6 +2d4
SPEED
MOVE
30
AC
ARMOR
171712=10+5+0+0+0+0+2
10
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+3=3+0+0+0+ + 
REFLEX
DEX
+3=3+0+0+0+ 
WILL
WIS
+13=10+3+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+0=0+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+6=6+0
+0
+0
+
MELEE
ATTACK BONUS
+6/1=6+0
+0
+0
+
RANGED
ATTACK BONUS
+6/1=6
+0
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Sword, short, Masterwork (M/P)

7/2

1d6

19-20/x2

2



I

Dagger (M/P)

6/1

1d4

19-20/x2

1



I

Dagger (M/P)

1d4

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

6/1

4/-1

2/-3

0/-5

-2/-7



I2

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

6/1

4/-1

2/-3

0/-5

-2/-7

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-4/-9

-6/-11

-8/-13

-10/-15

-12/-17



I

Sap (M/B)

2/-3

1d6

x2

2



I

Rapier (M/P)

6/1

1d6

18-20/x2

2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

+1 Mithral Chain shirt (M/L)

+5

+6

0

10%

30 ft

13

Glamered



SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)10 =5+5
w
Balance (Dex)*0 =
+0
w
Bluff (Cha)12 =8+4
w
Climb (Str)*0 =
+0
w
Concentration (Con)5 =5+0
w
Control Shape (Wis)3 =
+3
w
Craft–Knitting (Int)6 =1+5

Decipher Script (Int)6 =1+5
w
Diplomacy (Cha)23 =13+4+6

Disable Device (Int)8 =1+5+2
w
Disguise (Cha)7 =1+4+2
w
Escape Artist (Dex)*0 =
+0
w
Forgery (Int)6 =1+5
w
Gather Information (Cha)20 =12+4+4

Handle Animal (Cha)6 =2+4
w
Heal (Wis)3 =
+3
w
Hide (Dex)*8 =8+0
w
Intimidate (Cha)6 =
+4+2
w
Jump (Str)*4 =
+0+4

Knowledge–Arcana (Int)10 =5+5

Knowledge–Geography (Int)6 =1+5

Knowledge–Local (Int)11 =6+5

Knowledge–Nobility and Royalty (Int)6 =1+5
w
Listen (Wis)10 =7+3
w
Literacy ()0 =
+0
w
Move Silently (Dex)*6 =1+0+5

Open Lock (Dex)6 =4+0+2

Profession–Prostitute/Madam (Wis)4 =1+3

Profession–Seamstress (Wis)4 =1+3
w
Ride (Dex)1 =1+0
w
Search (Int)18 =11+5+2
w
Sense Motive (Wis)17 =12+3+2

Sleight of Hand (Dex)*4 =2+0+2

Spellcraft (Int)12 =5+5+2
w
Spot (Wis)15 =12+3
w
Survival (Wis)8 =1+3+4
w
Swim (Str)*9 =7+0+2

Use Magic Device (Cha)13 =9+4
w
Use Rope (Dex)0 =
+0

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

u+1 Mithral Chain shirt: Glamered4,950 g112½yTent, One-Person5 g1(10)
yBedroll1 s1(5)yThieves` tools, Masterwork100 g11
yBlanket, winter5 s1(3)yWaterskin (full)1 g1(4)
yBook, False30 g1(2)¡Ring of Protection +28,000 g1
yCoin: sp (6)6 s1(0.1)!Wand of Knock (CL3) (Charges: 38)3,420 g1
yCold weather outfit8 g1(7)°Crossbow, light35 g1(4)
yDisguise kit50 g14°Dagger2 g1(1)
yEarplugs3 s1(—)°Rapier20 g1(2)
yGrappling Hook, Collapsible3 g1(2)°Sap1 g1(2)
yHammock5 g1(1)°Silver Dagger, Masterwork322 g1(1)
yJeweler`s Loupe20 g1(—)°Sword, short, Masterwork310 g1(2)
yLantern, Fog-Cutter20 g1(3)¬Bag of Holding, type I2,500 g1(15)
yMess Kit6 s1(1)¬Belt of Many Pockets11,000 g11
yMirror, small steel10 g1(0½)¬Boots of Elvenkind2,500 g1(1)
yOil (pint) (5)5 s1(5)¬Derrick`s Everfull Doggie Dish2,700 g1
yPot, iron5 s1(10)¬Goggles of Minute Seeing1,250 g1
yRope, silk (50 ft.) (2)20 g1(10)¬Shawl of Bewitching3,500 g1(—)
ySherry, bottle1 g1(1)
ySoap (per lb.)5 s1(1)
ySpade2 g1(8)
ySparker2 g1(—)
ySwimmer`s Kit15 g15

Carried Weight

24 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Craft Wondrous Item — You can create miscellaneous magic items. (PH92).

Exotic Weapon Proficiency: Crossbow, hand — You are proficient in an exotic weapon of your choice. ().

Fey Heritage — You have fey blood that gives you +3 on Will saves vs. enchantments. [CM43]

Investigator — You have a knack for finding information.

Martial Weapon Proficiency: Rapier — You are proficient in a martial weapon of your choice (PH97).

Martial Weapon Proficiency: Shortbow — You are proficient in a martial weapon of your choice (PH97).

Martial Weapon Proficiency: Sword, short — You are proficient in a martial weapon of your choice (PH97).

Negotiator — You are good at gauging and swaying attitudes.

Obtain Familiar — 

Silent Spell — A silent spell can be cast with no verbal components. Prepare spell as if one level higher. (PH100).

Still Spell — A still spell can be cast without somatic components. Prepare spell as if one level higher (PH101).


Protective Items

Bonuses
Provided

Lbs

Bag of Holding, type I

15

This bag weighs just 15 lbs and can carry up to 250 lbs. of gear (DMG248).

Goggles of Minute Seeing

These goggles grant a +5 bonus to Search checks that involve imperfections, tiny seams, or cracks (DMG257).

Belt of Many Pockets

1

A belt with 64 extra dimensional pockets that can hold up to 1 cubic foot of material weighing as much as 10 pounds (CA147)

Ring of Protection +2

Deflection +2

The wearer receives a +2 deflection bonus to AC (DMG232).

Boots of Elvenkind

Circumstance +5

1

These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).

Shawl of Bewitching

The wearer gains a +5 competence bonus on Bluff checks to conceal the truth, and gets +1 caster level on enchantment (charm) (CAdv135).

Derrick`s Everfull Doggie Dish

Produces sufficient food and water each day to sustain a small animal. [Custom]




Class Features

Beguiler

Advanced Learning

Armored Mage (light)

Cloaked casting (+1DC)

Cloaked casting (+2 to overcome SR)

Feat

Feat

Proficiency: Rapier

Surprise casting

Surprise casting (move action)

Trapfinding

Unseen Seer

Advanced Learning

Bonus caster level (2)

Feat

Sneak Attack +0d6


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
6 sp  
0 gp  
0 pp  
1 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Derrick (S/Dog)

13

17

15

10

12

6

+5

+6

+10

+3

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

NG

40

36

33

14

12d8

33

Attack

Attack Bonus

Damage

Crit

Bite

+7

1d4+1

20/x2

Special Qualities: Scent (Ex), Low-light Vision (Ex)

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master, Speak with Animals of its Type

Feats: Track, Alertness

Skills: Sense Motive +17, Appraise +10, Bluff +12, Swim +9, Survival +8, Diplomacy +23, Spot +15, Gather Information +20, Search +18, Hide +8, Listen +10, Disguise +7, Forgery +6, Move Silently +6, Concentration +5



BEGUILER SPELLS

LEVELS0123456789
Known:AllAllAllAllAllAllAll
Per Day:6877763

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dancing Lights
V,S15
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Ghost Sound
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Message
V,S,F15
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F15
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Charm Person
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Color Spray
V,S,M16
Yes
1 Action
15 ft.
Instantaneous; See Text
Will Negates

School of Illusion / A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)

Comprehend Languages
V,S,M/DF16
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Detect Secret Doors
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect secret doors, compartments, caches, and so forth (PH220)

Disguise Self
V,S16
-
1 Action
Personal
10 minutes/level (D)
Special; See text

School of Illusion / You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)

Expeditious Retreat
V,S16
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Glib Tongue
S16
-
1 Immediate Action
Personal
1 minute/level (D)
None

School of Transmutation / You gain a +10 bonus on Bluff and Diplomacy checks to convince another of your words (Custom)

Hypnotism
V,S16
Yes
1 Round
25 ft.+5 ft./2 levels
2d4 rounds (D)
Will Negates

School of Enchantment / Your gestures and incantation fascinate 2d4 HD of nearby creatures, causing them to stop and stare blankly at you(PH242)

Mage Armor
V,S,F16
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Obscuring Mist
V,S16
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Rouse
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Enchantment / Normally sleeping creatures in the area awaken. [PH2-123]

Silent Image
V,S,F16
No
1 Action
400 ft.+40 ft./level
Concentration
Will Disbelief (if interacted with)

School of Illusion / Creates minor illusion of your design (PH279).

Sleep
V,S,M16
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Enchantment / Put up to 4 HD of creatures into comatose slumber (PH280).

Undetectable Alignment
V,S16
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Whelm
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Enchantment / Assaults the mind for nonlethal damage (1d6+1d6/2 level >1) [PH2-128]
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Blinding Color Surge
V,S,F17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates

School of Illusion / Hurl your own colors at target (Save or blind) + become invisible. [PH2-104]

Blur
V17
Harmless
1 Action
Touch
1 minute/level (D)
Will Negates

School of Illusion / Subject`s outline appears blurred, shifting and wavering; the distortion grants concealment (20% miss chance) (PH206)

Daze Monster
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
1 round
Will Negates

School of Enchantment / As Daze, but can affect any one living creature of any type (PH217)

Detect Thoughts
V,S,F/DF17
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
Will Negates

School of Divination / You detect surface thoughts (PH220)

Fog Cloud
V,S17
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)

Glitterdust
V,S,M17
No
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates (Blinding Only)

School of Conjuration / A cloud of golden particles covers everything in the area, blinding creatures and visibly outlining the invisible (PH236

Hypnotic Pattern
V,S,M;SeeText17
Yes
1 Action
100 ft.+10 ft./level
Concentration +2 rounds
Will Negates

School of Illusion / A twisting pattern of shifting colors weaves through the air, fascinating 2d4+1/caster level HD of creatures (PH242)

Invisibility
V,S,M/DF17
Harmless
1 Action
Personal or touch
1 minute/level (D)
Will Negates

School of Illusion / Subject is invisible for 10 min. /level or until it attacks (PH217).

Knock
V17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Minor Image
V,S,F17
No
1 Action
400 ft.+40 ft./level
Concentration +2 rounds
Will Disbelief (if interacted with)

School of Illusion / As silent image, plus some sound (PH254).

Mirror Image
V,S17
-
1 Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).

Misdirection
V,S17
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Special; See text

School of Illusion / Misleads divinations for one creature or object (PH254).

See Invisibility
V,S,M17
-
1 Action
Personal
10 minutes/level (D)
None

School of Divination / Reveals invisible creatures or objects (PH275).

Silence
V,S17
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Spider Climb
V,S,M17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Stay the Hand
V17
Yes
1 Immediate
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Enchantment / Target refrains from attacking you for the rest of this round. [PH2-126]

Touch of Idiocy
V,S17
Yes
1 Action
Touch
10 minutes/level
None

School of Enchantment / A Successful melee attack causes 1d6 damage to the target Intelligence, Wisdom, and Charisma scores (PH294)

Vertigo
V,S17
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Special; See text

School of Illusion / Subject becomes dizzy; DC10 Balance check each turn to move; -2 AT/SV [PH2-128]

Whelming Blast
V,S17
Yes
1 Action
30 ft.
Instantaneous
Will Negates

School of Enchantment / Every creature in the cone takes 1d6/2 levels nonlethal damage, max 5d6. [PH2-128]
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Sight
V,S18
-
1 Action
Personal
1 minute/level (D)
None

School of Divination / This spell makes your eyes glow blue and allows you to see magical aura`s within 120 ft of you (PH201).

Clairaudience/Clairvoyance
V,S,F/DF18
No
10 Minutes
400 ft.+40 ft./level
1 minute/level (D)
None

School of Divination / Creates an invisible magical sensor at a location that enables you to hear or see almost as if you were there (PH209)

Crown of Veils
V,S,F18
Harmless
1 Action
Touch
1 hour/level or until discharged (D)
Will Negates

School of Illusion / Subject gains +2 competence bonus to Hide, Disguise or +8 one-time bonus [PH2-108]

Deep Slumber
V,S,M/DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Put up to 10 HD of creatures into comatose slumber (PH280).

Dispel Magic
V,S18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Displacement
V,M18
Harmless
1 Action
Touch
1 round/level (D)
Will Negates

School of Illusion / Emulating the natural ability of the displacer beast, the subject of benefits from a 50% miss chance (PH223)

Glibness
S18
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You gain a +30 bonus on Bluff checks made to convince another of your words (PHB-246)

Halt
V18
Yes
1 Immediate
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Transmutation / Subject becomes stuck to the floor. [PH2-114]

Haste
V,S,M18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)

Hesitate
V,S18
Yes
1 Immediate
25 ft.+5 ft./2 levels
1 round/level (D)
Special; See text

School of Enchantment / Subject can only take move actions until attacked or saves [PH2-114]

Hold Person
V,S,F/DF18
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inevitable Defeat
V,S18
Yes
1 Action
Touch
1 round/level
None and Will Negates

School of Enchantment / Deal 3d6 nonlethal dmg; target takes another 3d6/round until it saves [PH2-115]

Invisibility Sphere
V,S,M18
Harmless
1 Action
Personal or 10ft.
1 minute/level (D)
Will Negates

School of Illusion / Makes everyone within 10 ft. invisible (PH245).

Legion of Sentinels
V,S,M18
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Illusion / Incorporeal fighters fill the area, take atks of opp (1 each/rd) [PH2-117]

Major Image
V,S,F18
No
1 Action
400 ft.+40 ft./level
Concentration +3 rounds
Will Disbelief (if interacted with)

School of Illusion / As silent image, plus sound, smell and thermal effects (PH252).

Nondetection
V,S,M18
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Abjuration / Hides subject from divination, scrying (PH257).

Slow
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / One subject/level takes only partial actions, -1 AC, Attack Rolls, and Reflex Saves (PH280).

Suggestion
V,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level or until completed
Will Negates

School of Enchantment / Compels subject to follow stated course of action (PH285).

Vertigo Field
V,S18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Illusion / Field nauseates, causes 20% miss chance, is difficult terrain [PH2-128]

Zone of Silence
V,S18
-
1 Round
Personal
1 hour/level (D)
None

School of Illusion / You create a barrier of sound that prevents those outside of it from hearing you (PH303)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Charm Monster
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Enchantment / This charm makes a any one creature regard you as its trusted friend and ally (PH209).

Confusion
V,S,M/DF19
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates

School of Enchantment / This spell causes the targets to become confused, and unable to independently determine what they will do (PH212)

Crushing Despair
V,S,M19
Yes
1 Action
30 ft.
1 minute/level
Will Negates

School of Enchantment / Creatures are effected by great sadness and are -2 to Attack rolls, Saves, Ability and skill checks and Damage (PH215).

Freedom of Movement
V,S,M,DF19
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Invisibility, Greater
V,S19
Harmless
1 Action
Personal or touch
1 round/level (D)
Will Negates

School of Illusion / The spell functions like Invisibility, except that it doesn`t end if he subject attacks (PH245).

Locate Creature
V,S,M19
No
1 Action
400 ft.+40 ft./level
10 minutes/level
None

School of Divination / Indicates direction to familiar creature (PH249).

Mirror Image, Greater
V,S19
-
1 Immediate Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / As Mirror Image, but +1 duplicate each subsequent round (max 8 concurrent) [PH2-120]

Phatom Battle
V,S19
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates

School of Illusion / Distracting illusion; all within are flanked, no Atks of Opp [PH2-120]

Rainbow Pattern
Special:SeeText19
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level (D)
Will Negates

School of Illusion / Lights prevent 24 HD of creatures from attacking or moving away (PH268).

Solid Fog
V,S,M19
No
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Conjuration / Blocks vision and slows movement (PH281).

Whelm, Mass
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Enchantment / Does 1d6/level nonlethal to each target, max 10d6 [PH2-128]
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Break Enchantment
V,S20
No
1 Minute
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / This spell frees victims from enchantments, transmutations, and curses (even instantaneous effects) (PH207)

Dominate Person
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Enchantment / You can control the actions of any humanoid creature through a telepathic link with the subject`s mind (PH224)

Etherealness, Swift
V,S20
Yes
1 Swift
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Transmutation / Subject becomes ethereal until the start of its next turn. [PH2-113]

Feeblemind
V,S,M20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Enchantment / If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1 (PH229)

Friend to Foe
V,S,M20
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Will Negates

School of Illusion / Your enemies attack each other until damage dealt. [PH2-114]

Hold Monster
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Enchantment / The target creature becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Incite Riot
V20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / Everyone affected attacks the nearest creature, friend or foe. [PH2-115]

Mind Fog
V,S20
Yes
1 Action
100 ft.+10 ft./level
30 mins and 2d6 Rds; See Text
Will Negates

School of Enchantment / Subjects in fog get -10 Wis, Will checks (PH253).

Rary`s Telepathic Bond
V,S,M20
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
None

School of Divination / Link lets allies communicate (PH268).

Seeming
V,S20
Special
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Special; See text

School of Illusion / Changes appearance of one person/two levels (PH275).

Sending
V,S,M/DF20
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dispel Magic, Greater
V,S21
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Mislead
S21
No
1 Action
25 ft.+5 ft./2 levels
1 Rd/Lvl (D) and Concentration + 3 Rds; See Text
Special; See text

School of Illusion / Turns you invisible and creates illusory double (PH255).

Overwhelm
V,S21
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Enchantment / Deal nonlethal damage equal to the target`s current HP total [PH2-120]

Repulsion
V,S,F/DF21
Yes
1 Action
10 ft./level
1 round/level (D)
Will Negates

School of Abjuration / Creatures can`t approach you (PH271).

Shadow Walk
V,S21
Yes
1 Action
Touch
1 hour/level (D)
Will Negates

School of Illusion / Step into shadow to travel rapidly (PH277).

Suggestion, Mass
V,M21
Yes
1 Action
100 ft.+10 ft./level
1 hour/level or until completed
Will Negates

School of Enchantment / As suggestion, plus 1/level subjects (PH285).

True Seeing
V,S,M21
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).

Veil
V,S21
Special
1 Action
400 ft.+40 ft./level
Concentration +1 hour/level (D)
Special; See text

School of Illusion / Changes appearance of group of creatures (PH298).

Personal History

In her youth, Gertrude Wilkins was quite the rogue and madam, a mistress to powerful people.

But due to the bank holding her retirement funds being robbed/ the company holding her investments embezzling/burning down etc etc, she's had to sell her cottage and come out of retirement and adventure for a pension.