0 LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Acid Splash
| V,S | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Detect Magic
| V,S | 15
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Launch Bolt
| V,S,M | 15
| No
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Transmutation / You cause a crossbow bolt to fly at a target as if fired from a light crossbow. [SC130]
|
| Mage Hand
| V,S | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
|
| School of Transmutation / 5-pound telekinesis (PH249).
|
| Message
| V,S,F | 15
| No
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
|
| School of Transmutation / Whispered conversation at distance (PH253).
|
| Read Magic
| V,S,F | 15
| -
| 1 Action
| Personal
| 10 minutes/level
| Will Negates
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
1st LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Corrosive Grasp
| V,S | 16
| Yes
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Conjuration / A touch attack does 1d8 acid damage; you get 1 use/level [SC53]
|
| Familiar Pocket
| V,S,M | 16
| No
| 1 Action
| Touch
| 1 hour/level (D)
| None
|
| School of Universal / A garment or container becomes a safe haven for your familiar. [SC 88]
|
| Identify
| V,S,M/DF | 16
| No
| 1 Hour
| Touch
| Instantaneous
| None
|
| School of Divination / Determines all features of magic item (PH243).
|
| Magic Missile
| V,S | 16
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| Protection from Evil
| V,S,M/DF | 16
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
2nd LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Baleful Transposition
| V | 17
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| Will Negates
|
| School of Conjuration / Two creatures connected by a solid object instantly swap positions. [SC23]
|
| Darkvision
| V,S,M | 17
| Harmless
| 1 Action
| Touch
| 1 hour/level
| None
|
| School of Transmutation / The subject gains the ability to see (in black and white only) 60 feet even in total darkness (PH216)
|
| False Life
| V,S,M | 17
| -
| 1 Action
| Personal
| Special; See Text
| None
|
| School of Necromancy / You gain 1d10+1 temporary HP (Max +10) (PH229).
|
| Knock
| V | 17
| No
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Transmutation / Opens locked or magically sealed door (PH246).
|
| Scorching Ray
| V,S | 17
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)
|
3rd LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Dispel Magic
| V,S | 18
| No
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)
|
| Fireball
| V,S,M | 18
| Yes
| 1 Action
| 400 ft.+40 ft./level
| Instantaneous
| Reflex Half
|
| School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)
|
| Protection from Energy
| V,S,DF | 18
| Harmless
| 1 Action
| Touch
| 10 minutes/level (D)
| Fortitude Negates
|
| School of Abjuration / Immune to damage from one kind of energy (PH266).
|
| Scintillating Sphere
| V,S,M | 18
| Yes
| 1 Action
| 400 ft.+40 ft./level
| Instantaneous
| Reflex Half
|
| School of Evocation / Massive electrical discharge does 1d6/level (max 10d6) to everything in area (SC181)
|
4th LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Battle Hymn
| V,S | 19
| Harmless
| 1 Action
| 30 ft.
| 1 round/level
| Will Negates
|
| School of Enchantment / Inspires allies; they can reroll one failed Will save each round. [SC25]
|
| Enlarge Person, Mass
| V,S,M | 19
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level (D)
| Fortitude Negates
|
| School of Transmutation / Causes instant growth of a humanoid creature (1 per level), increasing their size category to the next larger one(PH227)
|
| Know Vulnerabilities
| V,S | 19
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Divination / You learn the target`s special qualities, vulnerabilities, and resistances. [SC129]
|
| Vortex of Teeth
| V,S,M | 19
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level (D)
| None
|
| School of Evocation / A huge school of transparent force piranhas fills the area doing 3d8/rd. [SC232]
|
5th LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Cone of Cold
| V,S,M/DF | 20
| Yes
| 1 Action
| 60 ft.
| Instantaneous
| Reflex Half
|
| School of Evocation / Creates an area of extreme cold that drains heat, dealing 1d6 cold damage/caster level (max 15d6) (PH212)
|
| Contact Other Plane
| V | 20
| -
| 10 Minutes
| Personal
| Concentration
| None
|
| School of Divination / You send your mind to another plane of existence in order to receive advice and information from powers there (PH212)
|
| Earth Reaver
| V,S | 20
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| Reflex Partial
|
| School of Transmutation / Creatures/objects take 4d6 from rocks, 3d6 fire, no save; Reflex save or knocked prone. [SC75]
|
| Firebrand
| V,S,M | 20
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| Reflex Half
|
| School of Evocation / One 5` radius burst of lava per level; d6/level, then d6/2 lev [SC93]
|
6th LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Howling Chain
| V,S,F | 21
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level
| See text
|
| School of Evocation / Chain of force attacks enemies. [SC116]
|
| Stone Body
| V,S,M | 21
| No
| 1 Action
| Personal
| 1 minute/level (D)
| None
|
| School of Transmutation / Your body becomes living stone, gain DR10/adamantine + immunities. [SC206]
|
| Veil
| V,S | 21
| Special
| 1 Action
| 400 ft.+40 ft./level
| Concentration +1 hour/level (D)
| Special; See text
|
| School of Illusion / Changes appearance of group of creatures (PH298).
|
7th LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Bigby`s Grasping Hand
| V,S,F/DF | 22
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level
| None
|
| School of Evocation / As Bigby`s interposing hand, except the hand can also grapple or bull rush one opponent that you select (PH204)
|
| Teleport, Greater
| V | 22
| Special
| 1 Action
| Personal and Touch
| Instantaneous
| None and Will Negates
|
| School of Conjuration / As teleport, but no off-target arrival (PH293).
|
8th LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Field of Icy Razors
| V,S,F | 23
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level
| Reflex Partial
|
| School of Evocation / Ice crystal cause 1d6/level, half cold/half slashing; may slow. [SC90]
|
Personal History |
Firewing Cabal, an eclipse cabal, was one of several Illumian cabals that existed in Sauria. The Emir, concerned that Illumians seemed to have too much knowledge of the workings of his realm and were gaining too much influence ordered the destruction of all known Illumian centers within Sauria. Firewing received just enough advance notice to entrust a small group with the contents of the cabal’s library and, most important of all, Firewing’s segment of the Ritual of Words Made Flesh. The group was sent forth to establish a new cabal somewhere beyond the Emir’s reach. After a short period of wandering, while they considered their options, the group made its way to the city of Marhaven. The city was known to be tolerant of most humanoid types. It was located in the middle of the ocean, and any attempt by one of the land-based realms to take it by force could be seen in plenty of time for the cabal to pick up and move to a new location. Although the presence of an Illumian cabal would not go unnoticed and unremarked by the people of Marhaven, this loss of the secrecy they would have preferred was considered to be more than compensated for by the benefits. The group sailed to Marhaven, razed an abandoned warehouse, and built the Tideborn cabal in 1042. Tideborn Cabal keeps itself very much to itself, avoiding even the appearance of any interest in city politics. The city council defers to the cabal arbiter, Tideborn Hedren, in criminal and civil matters involving cabal members. Tideborn wizards keep a careful watch on the seas around Marhaven, but this is not generally known outside of the cabal. If an impending attack were to be spotted, Tideborn would most likely inform the city council, but in the meantime what the city council doesn’t know about Tideborn activities won’t hurt them. The cabal supports itself through handcrafts sold in the local marketplace. While not directly involved with the city’s library, the cabal is generally willing to provide information from their own store of knowledge to anyone outside of the cabal who asks nicely. It’s their own way of offering something to the community that has taken them in and not bothered them too much. While wizards and most arcane spellcasters are very common in Illumian society, sorcerers are very rare. Tideborn Ashkurlea’s magical abilities began to manifest themselves as she entered puberty. She was enrolled in magical training under Tideborn Moran. Although pleased with Ashkurlea’s devotion to her studies, Moran found her inborn ability to cast spells without advance preparation unnatural and unsettling. (Even Illumians have only so much tolerance for smart-asses.) Ashkurlea attempted to compensate for this by throwing herself into extra studies in the cabal’s library and being especially diligent in even the most menial of tasks assigned to her. Ashkurlea has never really gotten over the feeling of being different from the others around her. She recently got permission to become an Agent Outside the Tideborn Cabal in order to take up the adventurer’s life. Although still living in her room at the Cabal, she intends to move out as soon as she can afford suitable lodgings within the city. |