| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | — | — | Proficient | — | — | Craft Magic Arms and Armor — You can create magic weapons, armor, and shields. (PH92). | Empower Spell-Like Ability — The Creature can use a spell like ability with greater effect than normal. (MM303). | Extra Invocation — | Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96). | Martial Weapon Proficiency: Rapier — You are proficient in a martial weapon of your choice (PH97). | Quicken Spell-Like Ability — The creature can use one of its spell-like abilities each round as a free action. (MM304) | Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100). | Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102). | Weapon Focus: Eldritch Blast — You add +1 attack bonus with a chosen weapon. (PH102). |
| | | Protective Items | Bonuses Provided | Lbs | Leopold`s Metamagic Vest | | — | Up to 3x/day, as an immediate action, you can Maximize, Minimize, or Extend the effects of the next spell on you. (Custom) |
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Class Features | Warlock | Cold Resistance | Cold Resistance 5 (Ex) | Damage Reduction 4/cold iron | Deceive Item (Ex) | Detect Magic (Sp) | Eldritch Blast 8d6 | Electricity Resistance | Electricity Resistance 5 (Ex) | Energy Resistance | Feat | Feat | Fiendish Resilience (Su) | Imbue Item (Su) | Invocations (Dark) | Invocations (Greater) | Invocations (Least) | Invocations (Lesser) |
| | Coins | New Coins Gained in Play | 0 cp |
| 0 sp | | 700 gp | | 0 pp | | 700 gp | Total gp equivilent (approximate) |
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