Quinn SilvercoralSarah
CHARACTER BIO
Quinn Silvercoral is a 148 year old, Medium sized, Female Elf, Aquatic, with Dark blue eyes and Dark blue hair. She stands 5' 2" tall and weighs 96 pounds. Her world view is Neutral in nature, and is currently a worshipper of Njord

CHARACTER LEVELCLASSES and LEVELS
18Druid 18

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
153,518171,00017,482


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
18
+4


DEX
14
+2


CON
12
+1


INT
12
+1


WIS
20
+5


CHA
13
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
14218d8
SPEED
MOVE
30; Swim 40
AC
ARMOR
181614=10+3+0+2+0+1+2
10
-1
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+12=11+1+0+0+ + 
REFLEX
DEX
+8=6+2+0+0+ 
WILL
WIS
+16=11+5+0+0+ 
BASE ATTACK
+13/8/3
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+17=13+4
+0
+0
+
MELEE
ATTACK BONUS
+17/12/7=13+4
+0
+0
+
RANGED
ATTACK BONUS
+15/10/5=13
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+3 Adamantine Trident (M/P)

20/15/10

1d8+9+1d6

x2

4

Frost



I2

Net (M/—)

15/10/5

6



I

Dagger (M/P)

17/12/7

1d4+4

19-20/x2

1



I

Dagger (M/P)

1d4+4

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3



I2

Silver, Alchemical Scimitar (M/S)

18/13/8

1d6+5

18-20/x2

4



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Sharkskin (M/L)

+3

+6

-1

10%

30 ft

15



SKILLSMAX RANKS 21/10.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*1 =
+21
w
Bluff (Cha)1 =
+1
w
Climb (Str)*3 =
+41
w
Concentration (Con)19 =18+1
w
Control Shape (Wis)5 =
+5
w
Craft–Netmaking (Int)2 =1+1
w
Craft–Ropemaking (Int)2 =1+1
w
Diplomacy (Cha)10 =9+1
w
Disguise (Cha)1 =
+1
w
Escape Artist (Dex)*1 =
+21
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)1 =
+1

Handle Animal (Cha)8 =7+1
w
Heal (Wis)5 =
+5
w
Hide (Dex)*1 =
+21
w
Intimidate (Cha)1 =
+1
w
Jump (Str)*3 =
+41

Knowledge–Nature (Int)20 =15+1+4
w
Listen (Wis)21 =14+5+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*1 =
+21

Profession–Herbalist (Wis)6 =1+5

Profession–Sailor (Wis)7 =2+5
w
Ride (Dex)7 =3+2+2
w
Search (Int)4 =1+1+2
w
Sense Motive (Wis)5 =
+5

Spellcraft (Int)2 =1+1
w
Spot (Wis)23 =16+5+2
w
Survival (Wis)13 =6+5+2
w
Swim (Str)*12 =2+4+6
w
Use Rope (Dex)2 =
+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uSharkskin85 g115°Trident15 g1(4)
yCoin: gp (616)616 g1(12.3)¬Amulet of Natural Armor +12,000 g1
yLeap Capsule15 g1¬Gauntlets of Ogre Power4,000 g14
6Potion of Fast Healing Water500 g2¬Heward`s Handy Haversack2,000 g15
¡Ring of Protection +28,000 g1
!Wand of Cure Moderate Wounds (CL3) (Charges: 30)2,700 g1
°+3 Adamantine Trident: Frost35,315 g14
°Dagger2 g11
°Net20 g16
°Silver, Alchemical Scimitar405 g14

Carried Weight

39 lbs

1-100

101-200

201-300

300

600

1500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Aquatic Spellcasting — You know how to cast spells that work equally well in or out of water. (LoM178).

Breathing Link — You can allow a person adjacent to you to breathe water (SW92)

Elephant`s Hide — Gain +7 Natural Armor bonus for 10 minutes (CD81)

Extra Wild Shape — Gain 2 additional wild shape uses per day (CD81)

Fast Wild Shape — Wild Shape as a move-equivalent action (CD81)

Landwalker — You can survive out of water for a longer period of time than most of your kind (SW92)

Maximize Spell — All variable, numeric effects of spell are maximized. Prepare spell as if three levels higher (PH97).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +2

Deflection +2

The wearer receives a +2 deflection bonus to AC (DMG232).

Gauntlets of Ogre Power

Enhancement +2

4

These gauntlets grant a +2 enhancement bonus to Str (DMG257).

Heward`s Handy Haversack

5

This backpack acts as an improved bag of holding (DMG259).

Amulet of Natural Armor +1

Natural Armor +1

This item adds a +1 natural armor bonus to the wearer`s AC (DMG246).




Class Features

Druid

A Thousand Faces

Animal Companion

Druidic weapons

Nature Sense

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Shields

Resist Nature`s Lure

Secret Language: Druidic

Spells

Timeless Body

Trackless Step

Venom Immunity

Wild Empathy (18+Cha.Mod)

Wild Shape Elemental (Small, Medium, Large)

Wild Shape Elemental: 2x/day

Wild Shape(Tiny, Small, Medium, Large, Plant,Huge)

Wild Shape: 6x/day

Woodland Stride

Special Qualities

+2 Saves vs. Spells and Spell-like Effects

Gills (Ex)

Immunity: Sleep Effects (Ex)

Superior Low-light Vision (Ex)


Languages

Common, Druidic, Elven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
616 gp  
0 pp  
616 gp Total gp equivilent (approximate)


DRUID SPELLS

LEVELS0123456789
Known:9666666543
Per Day:6766654332

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dawn
V15
Harmless
1 Swift
15 ft.
Instantaneous
Fortitude Negates

School of Abjuration / [SC59] All sleeping creatures in the area affected are awakened.

Detect Magic
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Know Direction
V,S15
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S15
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S15
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S15
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bouyant Lifting
S,DF16
No
1 Immediate
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Evocation / Subjects are borne to the surface and float on liquid. [SC40]

Cloudburst
V,S16
No
1 Round
400 ft.+40 ft./level
10 minutes/level (D)
None

School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158)

Cure Light Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Endure Elements
V,S16
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF16
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Speak with Animals
V,S16
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Barkskin
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)

Cat`s Grace
V,S,M17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Creeping Cold
V,S,F17
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Half

School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159)

Healing Sting
V,S,M17
Yes
1 Action
Touch
Instantaneous
None

School of Necromancy / You deal 1d12 +1/level (max +10) neg energy and heal the same HP on a melee touch. (SC110)

Saltray
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / [SC179] Ray of salt crystals does 1d6/2lev, max 5d6, + save or be stunned 1 rd.

Winter`s Embrace
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Evocation / (SC241) Target takes 1d8 cold damage per round on your turn. Save each rd.
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Call Lightning
V,S18
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Reflex Half

School of Evocation / Once per round you may call down a 5-foot-wide bolt of lightning that deals 3d6 points of electricity damage (PH207)

Capricious Zephyr
V,S18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / [SC 43] Ball of wind and dust pushes foes (+6 bull rush; save or fall prone).

Cure Moderate Wounds
V,S18
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Great Thunderclap
V,S,F18
No
1 Action
100 ft.+10 ft./level
Permanent
See text

School of Evocation / [SC107] Loud noise stuns (Will neg), deafens (Fort neg), and/or knocks prone (Ref neg).

Thunderous Roar
V,S,F18
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / [SC220] Loud noise does 1d6/lvl sonic (max 5d6); F for 1/2dmg; R or knocked prone.

Wood Shape, Greater
V,S,M/DF18
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Reshape wood into simple or complex forms [Custom]
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arc of Lightning
V,S,M/DF19
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Conjuration / A bolt of electricity arcs between 2 targets within range, doing 1d6/level (max 15d6) [CA 97]

Dispel Magic
V,S19
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Eye of the Hurricane
V,S19
Yes
1 Action
40 ft.
1 round/level
Special; See text

School of Abjuration / Create hurricane-force winds that block ranged attacks and knock down foes. [SC86]

Ice Storm
V,S,M/DF19
Yes
1 Round
400 ft.+40 ft./level
1 round
None

School of Evocation / Hail deals 3d6 Bludeoning damage plus 2d6 Cold damage. (PH243).

Moon Bolt
V,S19
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / Strikes unerringly for 1d4STR/3 levels, max 5d4; undead Will save or helpless 1d4rds [SC 143]

Scrying
V,S,F/DF19
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Call Lightning Storm
V,S20
Yes
1 Round
400 ft.+40 ft./level
1 minute/level
Reflex Half

School of Evocation / As Call Lightning, except each bolt does 5d6 damage (5d10 if outdoors in stormy area) Up to 15 bolts (PH207).

Cure Critical Wounds
V,S20
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Freeze
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
Special; See Text
Reflex Partial

School of Conjuration / Target struck takes 2d6 cold damage; save or be encased in ice 1 round/2 levels + take 2d6/rd. [SC99]

Ice Flowers
V,S20
No
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Transmutation / Freezes ground moisture to create dangerous shards/stones, 1d6/level max 15d6, half is cold damage. [SC119]

Panacea
V,S20
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures most afflictions/conditions, heal 1d8+level. [SC152]

Phantom Stag
V,S20
No
1 Action
0 ft.
1 hour/level (D)
Special; See text

School of Conjuration / You conjure a Large, corporeal stag like creature to bear you into combat or overland at great speed. (CD174)
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dispel Magic, Greater
V,S21
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Find the Path
V,S,F21
No or Yes (Harmless)
3 Rounds
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / The target can find the shortest, most direct physical route to a specified destination (PH230)

Miasma
V,S,DF21
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Special; See text

School of Evocation / You fill the subjects mouth & throat with unbreathable gas, preventing most actions. (CD168)

Owl`s Wisdom, Mass
V,S,M/DF21
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creature(s) become wiser. +4 enhancement bonus to Wisdom (PH259)

Resistance, Superior
V,S,M/DF21
Harmless
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Subject gains +6 on saving throws (SC174).

Stonehold
V,S21
Object
1 Action
100 ft.+10 ft./level
1 day/level
See text

School of Conjuration / Stone arm springs from each 10` square, holds passers by [SC209]
7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aura of Vitality
V,S22
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Negates

School of Transmutation / All subjects receive +4 STR, DEX, CON [SC18]

Fire Storm
V,S22
Yes
1 Round
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / The area is shot through with sheets of flame which do not harm natural vegetation or selected plant creatures (PH231)

Heal
V,S22
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / You channel positive energy into a creature, curing 10 points of damage/caster level (to a maximum of 150) (PH239)

Sunbeam
V,S,DF22
Yes
1 Action
60 ft.
Special; See Text
Special; See text

School of Evocation / Beam blinds and deals 4d6 damage (PH289).

True Seeing
V,S,M22
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).
8th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Brilliant Aura
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / You limn your allies in a glowing nimbus transforming their attacks into brilliant energy. (SC39)

Cure Serious Wounds, Mass
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage (Max +15) to multiple allies (PH216)

Sunburst
V,S,M/DF23
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / Blinds all within globe and deals 6d6 damage (PH289).

Unyielding Roots
V,S,DF23
Harmless
1 Action
Touch
1 minute/level (D)
Fortitude Negates

School of Transmutation / Creature touched grows tree roots that anchor him to the ground & heals. (CD185)
9th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Cure Critical Wounds, Mass
V,S24
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 4d8 +1/level damage (Max +20) to multiple allies (PH215)

Foresight
V,S,M/DF24
No or Yes (Harmless)
1 Action
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / Once cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell (PH233)

Undermaster
V,M24
-
1 Action
Personal
5 rounds
None

School of Transmutation / Gain various earth spells as spell-like abilities. [SC227]

Miscellaneous Notes

As an aquatic elf, Quinn has a +1 level adjustment. She earns experience as a character 1 level higher than her actual level.