Tika QuartermoonAnne Raugh
CHARACTER BIO
Tika Quartermoon is a 20 year old, Medium sized, Female Human, with green eyes and red hair. She stands 4' 11" tall and weighs 95 pounds. Her world view is Neutral Good in nature, and is currently a worshipper of Pelor (Healing, Strength).

CHARACTER LEVELCLASSES and LEVELS
16Cleric 16

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
121,199136,00014,801


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
17
+3


INT
12
+1


WIS
20
+5


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
16516d8
SPEED
MOVE
30
AC
ARMOR
211816=10+9+0+3+0+0+-1
10
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+13=10+3+0+0+ + 
REFLEX
DEX
+8=5+3+0+0+ 
WILL
WIS
+17=10+5+0+2+ 
BASE ATTACK
+12/7/2
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+12=12+0
+0
+0
+
MELEE
ATTACK BONUS
+12/7/2=12+0
+0
+0
+
RANGED
ATTACK BONUS
+15/10/5=12
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Silver, Alchemical Dagger (M/P)

13/8/3

1d4-1

19-20/x2

1



I

Silver, Alchemical Dagger (M/P)

1d4-1

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3



I2

Crossbow, Aquatic, Masterwork (M/P)

1d8

19-20/x2

4



0 – 39 ft

40 – 79 ft

80 – 119 ft

120 – 159 ft

160 – 199 ft

16/11/6

14/9/4

12/7/2

10/5/0

8/3/-2

200 – 239 ft

240 – 279 ft

280 – 319 ft

320 – 359 ft

360 – 399 ft

6/1/-4

4/-1/-6

2/-3/-8

0/-5/-10

-2/-7/-12



I2

Crossbow, light, Masterwork (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

16/11/6

14/9/4

12/7/2

10/5/0

8/3/-2

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

6/1/-4

4/-1/-6

2/-3/-8

0/-5/-10

-2/-7/-12



I

Silver, Alchemical Shortspear (M/P)

13/8/3

1d6-1

x2

3



I

Silver, Alchemical Shortspear (M/P)

1d6-1

x2



0 – 19 ft

20 – 39 ft

40 – 59 ft

60 – 79 ft

80 – 99 ft

15/10/5

13/8/3

11/6/1

9/4/-1

7/2/-3



I

+1 Shortspear (M/P)

13/8/3

1d6+1

x2

3



I

+1 Mace, heavy (M/B)

13/8/3

1d8+1

x2

8

Holy



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

+1 Mithral Chain shirt (M/L)

+5

+6

0

10%

30 ft

13

Shadow




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
121314151617181920

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

10

1d20+5

2d6+16+3

8

SKILLSMAX RANKS 19/9.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*3 =
+3
w
Bluff (Cha)3 =
+3
w
Climb (Str)*0 =
+0
w
Concentration (Con)18 =15+3
w
Control Shape (Wis)5 =
+5
w
Craft–Drawing (Int)5 =4+1
w
Diplomacy (Cha)3 =
+3
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*3 =
+3
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)3 =
+3
w
Heal (Wis)13 =8+5
w
Hide (Dex)*8 =
+3+5
w
Intimidate (Cha)3 =
+3
w
Jump (Str)*0 =
+0

Knowledge–Arcana (Int)3 =2+1

Knowledge–History (Int)11 =10+1

Knowledge–Religion (Int)13 =12+1

Knowledge–The Planes (Int)12 =11+1
w
Listen (Wis)5 =
+5
w
Literacy ()0 =
+0
w
Move Silently (Dex)*3 =
+3

Profession–Journalist (Wis)7 =2+5
w
Ride (Dex)3 =
+3
w
Search (Int)1 =
+1
w
Sense Motive (Wis)5 =
+5

Speak Language ()1 =1+0

Spellcraft (Int)7 =6+1
w
Spot (Wis)7 =2+5
w
Survival (Wis)5 =
+5
w
Swim (Str)*5 =
+0+5
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

u+1 Mithral Chain shirt: Shadow6,000 g1(12½)°Silver, Alchemical Shortspear391 g13
yCoin: gp (9021)9,021 g1(180.4)¬Cloak of Charisma +416,000 g1(2)
¡Ring of Protection +318,000 g1(—)¬Gills of Hamachi7,500 g1(—)
¡Ring of Swimming2,500 g1¬Gloves of Dexterity +24,000 g1(—)
!Wand of Endure Elements (CL1) (Charges: 42)630 g1¬Light bee1,500 g1
!Wand of Water Breathing (CL6) (Charges: 12)3,240 g1
°+1 Mace, heavy: Holy18,312 g18
°+1 Shortspear2,301 g13
°Crossbow, Aquatic, Masterwork800 g14
°Crossbow, light, Masterwork335 g14
°Silver, Alchemical Dagger322 g11

Carried Weight

23 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Augment Healing — Add +2 points/spell level to the amount of damage healed by any healing spell that you cast (CD79)

Consecrate Spell — Spell Gains the Good descriptor (CD79)

Craft Wondrous Item — You can create miscellaneous magic items. (PH92).

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Radiant Fire — +2 damage against evil creatures, additional spells (RoD154)

Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +3

Deflection +3

The wearer receives a +3 deflection bonus to AC (DMG232).

Ring of Swimming

Competence +5

The wearer receives a +5 competence bonus to Swim checks (DMG233).

Cloak of Charisma +4

Enhancement +4

2

This cloak grants a +4 enhancement bonus to Cha (DMG253).

Light bee

When activated by command word, floats 1-2 feet above your head and sheds light equivalent to a sunrod. (Custom)

Gills of Hamachi

Allows the wearer to breathe air or water interchangeably. (Custom)

Gloves of Dexterity +2

Enhancement +2

These gloves grant a +2 enhancement bonus to Dex (DMG257).




Class Features

Cleric

Domain Access (2)

Proficiency: Armor, Heavy

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Shields

Proficiency: Simple Weapons: All

Spells

Spontaneous casting

Turn or rebuke undead (7+Cha.Mod/day)

Domain Powers

Healing — Cast healing spells at +1 caster level

Strength — Perform a feat of strength 1/day


Languages

Aquan, Celestial, Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
9,021 gp  
0 pp  
9,021 gp Total gp equivilent (approximate)


CLERIC SPELLS
Deity: Pelor
Domains: Healing, Strength

LEVELS0123456789
Known:AllAllAllAllAllAllAllAllAll
Per Day:67+16+16+15+15+13+13+12+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S15
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S15
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S15
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level
Will Negates

School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF15
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF15
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF16
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Blade of Blood
V,S16
No
1 Swift
Touch
1 round/level (D)
None

School of Necromancy / Weapon deals an extra 1d6 on next hit; take 5hp damage to add 2d6 more. [PHB2/103]

Bless
V,S,DF16
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF16
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S16
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF16
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S16
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Enlarge Person
V,S,M16
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Causes instant growth of a humanoid creature, increasing it`s size category to the next larger one (PH226)

Entropic Shield
V,S16
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Grave Strike
V,DF16
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).

Guiding Light
V,S16
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / Bright lights shine on targets; +2 on ranged attacks against them. [SC108]

Hide from Undead
V,S,DF16
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Light of Lunia
V,S16
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level or until discharged
None

School of Evocation / You glow w/silvery light; can discharge it at a target for 2d6 [SC132]

Magic Stone
V,S,DF16
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF16
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Necrotic Awareness
V,S,F16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Necromancy / Sense encysted subjects (LM67).

Nimbus of Light
V,S,DF16
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / A glittering corona of sunlight surrounds your body - until discharged as focused blast of divine energy. (CD170)

Obscuring Mist
V,S16
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F16
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Protection from Chaos
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resurgence
V,S,DF16
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Sanctuary
V,S,DF16
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Scholar`s Touch
V,S,M,F16
-
1 Action
Personal
Concentration, up to 1 round/level
None

School of Divination / Read books in seconds.(RoD167)

Shield of Faith
V,S,M16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Summon Undead I
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Vigor, Lesser
V,S16
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Wings of the Sea
S,M16
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Transmutation / [SC240] The touched creature`s swim speed increases by 30ft.
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF17
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Animalistic Power
V,S,M17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Subject gains +2 to STR, DEX, and CON. [PHB2/101]

Augury
V,S,M,F17
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Bear`s Endurance
V,S,DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Blade of Pain and Fear
V,S,DF17
Yes
1 Action
0 ft.
1 minute/level (D)
Will Partial

School of Evocation / Creates blade of gnashing teeth (LM63).

Brambles
V,S,M17
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Bull`s Strength
V,S,M/DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Cloud of Knives
V,S,M17
No
1 Action
Personal
1 round/level
None

School of Conjuration / Knives surround you; release 1/rd at a target in range as ranged attack [PHB2/107]

Consecrate
V,S,M,DF17
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Curse of Ill Fortune
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / You place a temporary curse upon the subject, giving -3 on attacks, saves, ability checks & skill checks. (CD160)

Darkbolt
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Deals 1d8 damage/2 levels (max 5d8) and stuns 1 round (LoM210).

Darkness
V,M/DF17
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S17
Yes
1 Action
Touch
Special; See Text
Will Negates

School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Deific Vengeance
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Call out to deity urging the deity to punish the miscreant. (CD161)

Delay Poison
V,S,DF17
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
V,S,M,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Imbues area with negative energy, making undead stronger (PH218)

Detect Aberration
V,S17
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detect the presence of aberrations (LoM210).

Divine Insight
V,S,DF17
No
1 Action
Personal
1 hour/level or until discharged (D)
None

School of Divination / You gain insight bonus of 5 + caster level on one single skill check (CAdv147).

Eagle`s Splendor
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Enthrall
V,S17
Yes
1 Round
100 ft.+10 ft./level
Up to 1 hour
Will Negates

School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Find Traps
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / You gain intuitive insight into the workings of traps (PH230)

Gentle Repose
V,S,M/DF17
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Ghost Touch Armor
V,S,M17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Subject`s armor gains the ghost touch property (LM65).

Healing Lorecall
V,S,M17
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Hold Person
V,S,F/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inflict Moderate Wounds
V,S17
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Insignia of Alarm
V,S,F17
Harmless
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Abjuration / Alert bearers of special insignia.(RoD166)

Iron Silence
V,S,DF17
Harmless/Obj
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level (CAdv153).

Make Whole
V,S17
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Repairs an object (PH252).

Necrotic Cyst
V,S,F17
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / Encyst undead sac of tissue in subject (LM68).

Necrotic Scrying
V,S,F17
No
1 Action
Unlimited
1 minute/level (D)
None

School of Necromancy / Hear or see encysted subject at a distance (LM69).

Owl`s Wisdom
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Pressure Sphere
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Causes the water around a target to take on the terrible, bone-crushing pressure of the deepest ocean (SW120)

Remove Paralysis
V,S17
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S17
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
V,S,M/DF17
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
V,S,F17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Abjuration / You suffer half of subject`s damage (PH278).

Silence
V,S17
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Sound Burst
V,S,F/DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spawn Screen
V,S,DF17
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Necromancy / You resist being transformed into an undead spawn if slain (LM71).

Spiritual Weapon
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Status
V,S17
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Divination / Monitors condition, position of allies (PH284).

Stretch Weapon
V17
Harmless/Obj
1 Swift
0 ft.
Special; See Text
Will Negates

School of Transmutation / Adds 5 feet of reach to a melee weapon for a single attack. [PHB2/126]

Summon Monster II
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead II
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Undetectable Alignment
V,S17
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Wave of Grief
S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / All within the cone are overcome with sorrow and grief (CD188)

Zone of Truth
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Subjects within range cannot lie (PH303).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Breathing
S,M/DF18
Harmless
1 Action
Touch
2 hours/level
Will Negates

School of Transmutation / The transmuted creature can breathe air freely (SW113)

Animate Dead
V,S,M18
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Bestow Curse
V,S18
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blessed Aim
V,S18
No
1 Action
60 ft.
Concentration
Will Negates

School of Divination / This spell grants a +2 morale bonus on all ranged attacks for your allies within the spread. (CD154)

Blindness/Deafness
V18
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Briar Web
V,S,DF18
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)

Chain of Eyes
V,S18
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Divination / You can use a creatures vision instead of your own. (CD158)

Cloak of Bravery
V,S18
Harmless
1 Action
60 ft.
10 minutes/level
Will Negates

School of Abjuration / You and your allies gain a bonus on saves against fear. (CW117)

Clutch of Orcus
V,S18
Yes
1 Action
100 ft.+10 ft./level
Concentration
Fortitude Negates

School of Necromancy / Deals 1d3 damage/round and paralyzes foe with concentration (LM63).

Contagion
V,S18
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
V,S,M18
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Create Food and Water
V,S18
No
10 Minutes
25 ft.+5 ft./2 levels
24 hours; See Text
None

School of Conjuration / The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Crown of Might
V,S,F18
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Crown of energy gives +2 STR, or discharge to get +8 for 1 round [PHB2/108]

Crown of Protection
V,S,F18
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Crown gives +1 AC and saves, or discharge to get +4 AC or saves for 1 round [PHB2/108]

Cure Serious Wounds
V,S18
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Daylight
V,S18
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
V,S18
No
1 Action
Touch
1 day/level (D)
None

School of Evocation / Object radiates shadowy illumination in 60-ft. radius (PH191).

Delay Death
V,S,DF18
Harmless
1 Action
Touch
1 round/level
Will Negates

School of Necromancy / Losing hit points doesn`t kill subject.(RoD165)

Dispel Magic
V,S18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Divine Retaliation
V,S,DF18
No
1 Swift
0 ft.
1 round
None

School of Evocation / A divine weapon appears and attacks anyone who hits you in melee. [PHB2/110]

Energy Aegis
V,DF18
Harmless
1 Immediate Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Abjuration / Gain resistance 20 vs. the next attack of a chosen energy type. [PHB2/111]

Flame of Faith
V,S,M18
No
1 Action
Touch
1 round/level
None

School of Evocation / Temporarily turn a normal or masterwork weapon into a flaming one, act as +1 flaming burst weapon. (CD166)

Glyph of Warding
V,S,M18
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Helping Hand
V,S,DF18
No
1 Action
5 miles
1 hour/level
None

School of Evocation / You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
V,S18
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Insignia of Blessing
V,S,F18
Harmless
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Enchantment / Bearers of special insignia gain +1 bonus on attacks and saves against fear.(RoD166)

Insignia of Healing
V,S,F18
Harmless
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Conjuration / Bearers of special insignia healed 1d8 damage +1 point/level (max +10)(RoD166)

Insignia of Warding
V,S,F18
Harmless
1 Action
400 ft.+40 ft./level
1 minute/level
Will Negates

School of Abjuration / Bearers of special insignia gain +1 to AC, Fortitude saves.(RoD166)

Invisibility Purge
V,S18
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / Dispels invisibility within 5 ft. /level (PH245).

Invoke the Cerulean Sign
S18
No
1 Action
30 ft.
Instantaneous
Fortitude Negates

School of Evocation / Aberrations become sickened, nauseated, dazed, or stunned (LoM211).

Know Vulnerabilities
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / You learn the target`s special qualities, vulnerabilities, and resistances. [SC129]

Locate Object
V,S,F/DF18
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
None18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
V,S,DF18
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH251).

Meld into Stone
V,S,DF18
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Necrotic Bloat
V,S,F18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Necromancy / Encysted subject takes 1d6 damage/level (LM67).

Obscure Object
V,S,M/DF18
Object
1 Action
Touch
8 hours (D)
Will Negates

School of Abjuration / Masks object against divination (PH258).

Prayer
V,S,DF18
Yes
1 Action
40 ft.
1 round/level
None

School of Enchantment / Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Protection from Negative Energy
V,S18
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Ignore 10 points of negative energy damage per attack (LM70).

Protection from Positive Energy
V,S18
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Ignore 10 points of positive energy damage per attack (LM70).

Remove Blindness/Deafness
V,S18
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures normal or magical conditions (PH270).

Remove Curse
V,S18
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Frees object or person from curse (PH270).

Remove Disease
V,S18
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Resist Energy, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration /

Ring of Blades
V,S,M18
-
1 Action
Personal
1 minute/level
None

School of Conjuration /

Searing Light
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH275).

Sheltered Vitality
V,S,DF18
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Abjuration / Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain (LM71).

Shield of Warding
V18
No
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5) (Drac115).

Speak with Dead
V,S,DF18
No
10 Minutes
10 ft.
1 minute/level
Special; See text

School of Necromancy / Corpse answers one question/two levels (PH281).

Spikes
V,S,M18
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Stone Shape
V,S,M/DF18
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Monster III
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead III
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM71).

Telepathic Bond, Lesser
V,S18
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / You forge a telepathic bond with another creature with an Int score of 6 or higher. (CD183)

Vigor
V,S18
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Mass Lesser
V,S18
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Visage of the Deity, Lesser [Evil]
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity, Lesser [Good]
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Water Breathing
V,S,M/DF18
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Water Walk
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Transmutation / Subject treads on water as if solid (PH300).

Weapon of the Deity
V,DF18
-
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Wind Wall
V,S,M/DF18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).

Wrack
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Necromancy / Humanoid subject is wracked with such pain that he doubles over and collapses. (CD190)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Antidragon Aura
V,S,M,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Abjuration / Allies gain bonus to AC and saves against Dragons (Drac109).

Assay Resistance
V,S19
-
1 Swift Action
Personal
1 round/level
None

School of Divination /

Beast Claws
V,S,M19
No
1 Action
Personal
1 round/level
None

School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1

Castigate
V19
Yes
1 Action
10 ft.
Instantaneous
Fortitude Half

School of Evocation / This spell allows you to verbally rebuke foes. (CD158)

Consumptive Field
V,S19
Yes
1 Action
Personal
1 round/level
Will Negates

School of Necromancy / Draw life from all creatures in 10-ft. radius/level with -1 or fewer hit points that fail save (LM63).

Contingent Energy Resistance
V,S,M19
-
1 Minute
Personal
1 hour/level (D)
None

School of Abjuration / Energy damage triggers a resist energy spell (Drac110).

Control Water
V,S,M/DF19
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Critical Wounds
V,S19
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Damning Darkness
V,M/DF19
Special
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Darkness deals either 2d6 or 1d6 damage per round (LoM210).

Death Ward
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Dimensional Anchor
V,S19
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Discern Lies
V,S,DF19
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level
Will Negates

School of Divination / You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura (PH221)

Dismissal
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / Forces an extraplanar creature back to its proper plane if it fails a special Will save (PH222)

Divination
V,S,M19
-
10 Minutes
Personal
Instantaneous
None

School of Divination / Provides a piece of advice in reply to a question about a goal, event, or activity occurring within one week (PH222)

Divine Power
V,S,DF19
-
1 Action
Personal
1 round/level
None

School of Evocation / Your BAB = your character level, +6 enhancement bonus to Strength, 1 temporary HP / caster level (PH224)

Doomtide
V,S,DF19
Yes
1 Action
Special; See Text
1 round/level
Will Negates

School of Illusion / You fill an area with illusory black, creeping mist that resembles many slender grasping tentacles. (CD163)

Dust to Dust
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Transmutation / Disintegrate undead with your ray attack. (RotW174)

Dweomer of Transference
V,S19
Harmless
1 Minute
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Evocation / Convert spellcasting into psionic power points. (ExPsiHb219)

Energy Vortex
V,S19
Yes
1 Action
20 ft.
Instantaneous
Reflex Half

School of Evocation / Choose 1 of 5 energy types (Acid, cold, fire, electricity, sonic) a blast of that type bursts in all directions (CD164)

Fell the Greatest Foe
V,S,M19
Harmless
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Deal extra damage to creatures large than medium (Drac113).

Freedom of Movement
V,S,M,DF19
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Ghost Touch Weapon
V,S19
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / Weapon works normally against incorporeal creatures (LM65).

Giant Vermin
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Healing Spirit
V19
Harmless
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Will Negates

School of Conjuration / A ball of healing energy lasts 1rd/2 levels, heals 1d8 per touch, you direct. [PHB2/114]

Imbue with Spell Ability
V,S,DF19
Harmless
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Evocation / Transfer spells to subject (PH243).

Inflict Critical Wounds
V,S19
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH244).

Lower Spell Resistance
V,S19
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
Special; See text

School of Transmutation / Subject`s spell resistance is reduced (Drac114).

Magic Weapon, Greater
V,S,M/DF19
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Moon Bolt
V,S19
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / Strikes unerringly for 1d4STR/3 levels, max 5d4; undead Will save or helpless 1d4rds [SC 143]

Necrotic Domination
V,S,DF19
Yes
1 Round
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Necromancy / Completely control encysted subject (LM68).

Neutralize Poison
V,S,M/DF19
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Panacea
V,S19
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures most afflictions/conditions, heal 1d8+level. [SC152]

Planar Ally, Lesser
V,S,DF,XP19
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 6 HD outsider (PH261).

Poison
V,S,DF19
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Recitation
V,S,DF19
Yes
1 Action
60 ft.
1 round/level
None

School of Conjuration / You invoke your deity`s blessing upon yourself & your allies while causing confusion & weakness on your enemies. (CD176)

Repel Vermin
V,S,DF19
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Restoration
V,S19
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Restores level and ability score drains (PH272).

Resurgence, Mass
V,S,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / As resurgence but for multiple allies. (CD177)

Revenance
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Special; See text

School of Conjuration / You touch a recently slain ally and temporarily restore her to life so she may continue to fight. (CD178)

Sending
V,S,M/DF19
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).

Sound Lance
V,S19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Projectile of sonic energy does 1d8/level, max 10d8. [SC196]

Spell Immunity
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels (PH282).

Summon Monster IV
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead IV
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM72).

Tongues
V,M/DF19
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Undead Bane Weapon
V,S,DF19
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Weapon gains undead bane property and is considered good-aligned (LM72).

Weather Eye
V,S,M,DF19
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Atonement
V,S,M,F,DF,XP20
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / This spell removes the burden of evil acts or misdeeds from the subject (PH201)

Aura of Evasion
V,S,M,DF20
No
1 Action
10 ft.
1 minute/level
None

School of Abjuration / All within 10 ft. gain evasion against breath weapons (Drac109).

Blistering Radiance
V,S,M20
Yes
1 Action
400 ft.+40 ft./level
1 round/level
Special; See text

School of Evocation /

Break Enchantment
V,S20
No
1 Minute
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / This spell frees victims from enchantments, transmutations, and curses (even instantaneous effects) (PH207)

Command, Greater
V20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / As Command, except that up to one creature per level may be affected, and the activities continue beyond 1 round (PH211)

Commune
V,S,M,DF,XP20
-
10 Minutes
Personal
1 round/level
None

School of Divination / You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no (PH211)

Cure Light Wounds, Mass
V,S20
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 1d8 +1/level damage to multiple allies (PH216)

Dispel Chaos
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by chaotic creatures, and can force them back to their home plane (PH222)

Dispel Evil
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by evil creatures, and can force them back to their home plane (PH222)

Dispel Good
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by good creatures, and can force them back to their home plane (PH222)

Dispel Law
V,S,DF20
-
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by lawful creatures, and can force them back to their home plane (PH223)

Disrupting Weapon
V,S20
Harmless/Obj
1 Action
Touch
1 round/level
Special; See text

School of Transmutation / This spell makes a melee weapon deadly to undead. (PH223)

Divine Agility
V,S20
No
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / You imbue a creature with divine agility and skill in combat. (CD162)

Dragon Breath [Evil]
V,S,M/DF20
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Dragon Breath [Good]
V,S,M/DF20
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Earth Reaver
V,S20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Partial

School of Transmutation / Creatures/objects take 4d6 from rocks, 3d6 fire, no save; Reflex save or knocked prone. [SC75]

Etherealness, Swift
V,S20
Yes
1 Swift
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Transmutation / Subject becomes ethereal until the start of its next turn. [PH2-113]

Flame Strike
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / A vertical column of divine fire roars downward, dealing 1d6 points of damage per caster level (max 15d6) (PH231)

Hallow
V,S,M,DF20
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Hallow makes a particular site, building, or structure a holy site (PH238)

Haunt Shift
V,S,M20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Turn corporeal and incorporeal undead into haunting presences (LM66).

Incorporeal Nova
V,S20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Destroy incorporeal undead (LM67).

Inflict Light Wounds, Mass
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 1d8 +1/level of damage (max +25) (PH244)

Insect Plague
V,S,DF20
No
1 Round
400 ft.+40 ft./level
1 minute/level
None

School of Conjuration / You summon a number of swarms of locusts (1/3lvls up to 6 at 18th level). See the MM for `Locust Swarms` (PH 244).

Mark of Justice
V,S,DF20
Yes
10 Minutes
Touch
Permanent; See Text
None

School of Transmutation / Designates action that will trigger curse on subject (PH252).

Morality Undone
V,S,M/DF20
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Enchantment / Subject becomes evil (LoM212).

Necrotic Burst
V,S,F20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Necromancy / Encysted subject killed, cyst begins to roam (LM67).

Plane Shift
V,S,F20
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / Up to eight subjects travel to another plane (PH262).

Psychic Turmoil
V,S,M20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Abjuration / Invisible field leeches psionic power points away. (ExPsiHb220)

Raise Dead
V,S,M,DF20
Harmless
1 Minute
Touch
Instantaneous
Special; See text

School of Conjuration / Restores life to subject who died up to 1 day/level ago (PH268).

Righteous Might
V,S,DF20
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Your increase 1 size category, and you gain +4 Str and +2 to Constitution, and minor DR (PH273).

Scrying
V,S,F/DF20
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).

Slay Living
V,S20
Yes
1 Action
Touch
Instantaneous
Fortitude Partial

School of Necromancy / Touch attack kills subject (PH280).

Spell Resistance
V,S,DF20
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Subject gains 12 +1/level SR (PH282).

Stalwart Pact
V,S,DF,XP20
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / Allows the target to enter a binding agreement with a deity that provides a measure of protection (CD181)

Subvert Planar Essence
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Fortitude Negates

School of Transmutation / Outsiders within this effect find their connection disrupted with the planar forces that created them. (CD183)

Summon Monster V
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Summon Undead V
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons undead to fight for you (LM72).

Symbol of Pain
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Fortitude Negates

School of Necromancy / All Creatures within 60ft suffer -4 to attack rolls, skill and ability checks (PH290).

Symbol of Sleep
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft fall asleep for 3d6 x 10 minutes (PH290).

True Seeing
V,S,M20
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).

Unhallow
V,S,M20
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Designates location as unholy (PH297).

Vigor, Greater
V,S20
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vulnerability
V,S20
Yes
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / Reduces an opponent`s damage reduction (Drac115).

Wall of Stone
V,S,M/DF20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / Creates a stone wall that can be shaped (PH299).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Objects
V,S21
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Transmutation / Imbues objects with mobility and a semblance of life, each immediately attacks who- or whatever you designate (PH199)

Antilife Shell
V,S,DF21
Yes
1 Round
10 ft.
10 minutes/level (D)
None

School of Abjuration / You bring into being a mobile, hemispherical field that prevents the entrance of most types of living creatures (PH199)

Banishment
V,S,F21
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / You force as many as 2 Hit Dice of extraplanar creatures per caster level out of your home plane (PH203)

Bear`s Endurance, Mass
V,S,DF21
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The affected creatures gains greater vitality and stamina;the spell grants a +4 enhancement bonus to Constitution(PH203)

Blade Barrier
V,S21
Yes
1 Action
100 ft.+10 ft./level
1 minute/level (D)
Special; See text

School of Evocation / An immobile, vertical (20ft. tall) curtain of whirling blades shaped of pure force deals 1d6 damage/caster level (PH205)

Bull`s Strength, Mass
V,S,M/DF21
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The subjects becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cometfall
V,S,DF21
No
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Conjuration / You conjure a bright glowing comet, which appears in midair above your enemies, then strikes the ground. (CD159)

Create Undead
V,S,M21
No
1 Hour
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Creates an undead Ghoul, Ghast, Mummy or Mohrg to do your bidding (PH215)

Cure Moderate Wounds, Mass
V,S21
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 2d8 +1/level damage (Max +30) to multiple allies (PH216)

Dispel Magic, Greater
V,S21
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Eagle`s Splendor, Mass
V,S,M/DF21
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creatures become more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Energy Immunity
V,S21
Harmless
1 Action
Touch
24 hours
None

School of Abjuration / Subject has immunity to damage from one kind of energy (Drac113).

Find the Path
V,S,F21
No or Yes (Harmless)
3 Rounds
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / The target can find the shortest, most direct physical route to a specified destination (PH230)

Forbiddance
V,S,M,DF21
Yes
6 Rounds
100 ft.+10 ft./level
Permanent
Special; See text

School of Abjuration / Seals an area against all planar travel into or within it, including all teleportation spells (PH232)

Geas/Quest
V21
No
10 Minutes
25 ft.+5 ft./2 levels
1 day/level (D) or until discharged
None

School of Enchantment / Places a command on a creature to carry out some service or to refrain from some action or course of activity (PH234)

Ghost Trap
V,S21
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Incorporeal creatures turn corporeal (LM65).

Glyph of Warding, Greater
V,S,M21
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 10d8) those who enter, pass, or open the warded area or object (PH236)

Harm
V,S21
Yes
1 Action
Touch
Instantaneous
Special; See text

School of Necromancy / Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a maximum of 150) (PH239)

Heal
V,S21
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / You channel positive energy into a creature, curing 10 points of damage/caster level (to a maximum of 150) (PH239)

Heroes` Feast
V,S,DF21
No
10 Minutes
25 ft.+5 ft./2 levels
1 hour plus 12 hours; special
None

School of Conjuration / You bring forth a great feast, including a magnificent table, chairs, service, and food and drink (PH240)

Ice Flowers
V,S21
No
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Transmutation / Freezes ground moisture to create dangerous shards/stones, 1d6/level max 15d6, half is cold damage. [SC119]

Inflict Moderate Wounds, Mass
V,S21
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 2d8 +1/level of damage (Max +30) (PH244).

Necrotic Eruption
V,S,F21
No
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Necromancy / Encysted subject killed, those nearby damaged and possibly encysted (LM69).

Owl`s Wisdom, Mass
V,S,M/DF21
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creature(s) become wiser. +4 enhancement bonus to Wisdom (PH259)

Planar Ally
V,S,DF,XP21
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / As lesser planar ally, but up to 12 HD (PH261).

Resistance, Superior
V,S,M/DF21
Harmless
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Subject gains +6 on saving throws (SC174).

Stone Body
V,S,M21
No
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / Your body becomes living stone, gain DR10/adamantine + immunities. [SC206]

Stoneskin
V,S,M21
Harmless
1 Action
Touch
10 minutes/level or until discharged
Will Negates

School of Abjuration / Stops blows, cuts, and slashes, gains DR 10/Adamantine (PH284).

Summon Monster VI
V,S,F/DF21
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Symbol of Fear
V,S,M21
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Necromancy / All Creatures within 60ft become panicked for 1round/caster level (PH290).

Symbol of Persuasion
V,S,M21
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft become charmed for 1hour/caster level (PH290).

Undeath to Death
V,S,M/DF21
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / Functions as Circle of Death except that it destroys undead creatures (PH297)

Vigorous Circle
V,S21
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD187)

Visage of the Deity [Evil]
V,S,DF21
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity [Good]
V,S,DF21
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Wind Walk
V,S,DF21
Special
1 Action
Touch
Special; See Text
Special; See text

School of Transmutation / You and your allies turn vaporous and travel fast (PH302).

Word of Recall
V21
Special
1 Action
Unlimited
Instantaneous
Special; See text

School of Conjuration / Teleports you back to designated place (PH303).

Zealot Pact
V,S,DF,XP21
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / A binding agreement between target and deity that grants the target divine power to crush the deities enemies (CD191)
7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animalistic Power, Mass
V,S,M22
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / All subjects gain +2 to STR, DEX, and CON. [PHB2/101]

Bestow Curse, Greater
V,S22
Yes
1 Action
Touch
Permanent
Will Negates

School of Transmutation / As bestow curse, but more severe penalties.(RoD164)

Bigby`s Grasping Hand
V,S,F/DF22
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / As Bigby`s interposing hand, except the hand can also grapple or bull rush one opponent that you select (PH204)

Blasphemy
V22
Yes
1 Action
40 ft.
Instantaneous
Special; See text

School of Evocation / Any nonevil creature within the area of a blasphemy spell suffers from a variety ill effects (PH204)

Consumptive Field, Greater
V,S22
Yes
1 Action
Personal
1 round/level
Will Negates

School of Necromancy / Draw life from all creatures in 10-ft. radius/level with 9 or fewer hit points that fail save (LM63).

Control Weather
V,S22
No
10 Minutes
2 miles
4d12 hours; See Text
None

School of Transmutation / Changes weather in local area (PH214)

Cure Serious Wounds, Mass
V,S22
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage (Max +15) to multiple allies (PH216)

Death Dragon
V,S,DF22
-
1 Round
Personal
1 round/level (D)
None

School of Necromancy / You gain +4 enhancement bonus to natural armor, +4 deflection bonus to AC, and temporary hit points (Drac107).

Destruction
V,S,F22
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Necromancy / Instantly slays the subject and utterly consumes its remains (but not its equipment and possessions) (PH218)

Dictum
V22
Yes
1 Action
40 ft.
Instantaneous
Special; See text

School of Evocation / Any nonlawful creature within the area of a blasphemy spell suffers from a variety ill effects (PH220)

Energy Ebb
V,S22
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Necromancy / Give subject one negative level/round for 1 round/level (LM64).

Ethereal Jaunt
V,S22
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / You become ethereal, along with your equipment. When the spell expires, you return to your mundane existence (PH227)

Holy Word
V22
Yes
1 Action
40 ft.
Instantaneous
Special; See text

School of Evocation / Any nongood creature within the area of a blasphemy spell suffers from a variety ill effects (PH242)

Inflict Serious Wounds, Mass
V,S22
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 3d8 +1/level of damage (Max +35) (PH244).

Necrotic Tumor
V,S,F22
No
1 Action
100 ft.+10 ft./level
1 day/level or permanent
Fortitude Partial

School of Necromancy / Permanently control encysted subject (LM69).

Psychic Turmoil, Greater
V,S,M22
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Abjuration / As Psychic turmoil, but you gain power points as temporary hit points. (ExPsiHb220)

Refuge
V,S,M22
No
1 Action
Touch
Permanent until discharged
None

School of Conjuration / Alters item to transport its possessor to you (PH269).

Regenerate
V,S,DF22
Harmless
3 Rounds
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Subject`s severed limbs grow back (PH270).

Renewal Pact
V,S,DF,XP22
Harmless
10 Minutes
Touch
Permanent; See Text
Will Negates

School of Conjuration / This creates a pact between the target & a deity that uses divine energy to wipe away afflictions on the target. (CD177)

Repulsion
V,S,F/DF22
Yes
1 Action
10 ft./level
1 round/level (D)
Will Negates

School of Abjuration / Creatures can`t approach you (PH271).

Restoration, Greater
V,S,XP22
Harmless
10 Minutes
Touch
Instantaneous
Will Negates

School of Conjuration / As restoration, plus restores all levels and ability scores (PH272).

Resurrection
V,S,M,DF22
Harmless
10 Minutes
Touch
Instantaneous
Special; See text

School of Conjuration / Fully restore dead subject (PH272).

Righteous Wrath of the Faithful
V,S,DF22
Yes
1 Action
30 ft.
1 round/level
None

School of Enchantment / When you cast this spell, you fire your allies and companions with a divine madness or fury that helps combat (CD178)

Scrying, Greater
V,S22
Yes
1 Action
Special; See Text
1 hour/level
Will Negates

School of Divination / As scrying, but faster and longer (PH275).

Slime Wave
V,S,M22
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Reflex Negates

School of Conjuration / You create a wave of green slime that begins at the range you choose and spreads to the limit of the area. (CD180)

Spark of Life
V,S22
Yes
1 Action
Touch
1 round/level
Will Negates

School of Necromancy / Undead creature loses most immunities (LM71).

Spell Resistance, Mass
V,S,DF22
Harmless
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Will Negates

School of Abjuration / Each targeted creature gains spell resistance equal to 12+ caster level. (CD181)

Summon Monster VII
V,S,F/DF22
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Symbol of Stunning
V,S,M22
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft become stunned for 1d6 rounds (PH290).

Symbol of Weakness
V,S,M22
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Necromancy / All Creatures within 60ft suffer 3d6 points of strength damage (PH290).

Withering Palm
V,S22
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy /

Word of Chaos
V22
Yes
1 Action
40 ft.
Instantaneous
Special; See text

School of Evocation / Kills, confuses, stuns, or deafens nonchaotic subjects (PH303).
8th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Antimagic Field
V,S,M/DF23
Special
1 Action
10 ft.
10 minutes/level
None

School of Abjuration / An invisible barrier surrounds and moves with you, and the space within is impervious to most magical effects (PH200)

Befoul
V,S,M23
No
1 Minute
Touch
Permanent; See Text
Special; See text

School of Transmutation / Large amount of water becomes poisonous (LoM209).

Bigby`s Clenched Fist
V,S,F/DF23
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / As Bigby`s interposing hand, except that the hand can interpose itself, push, or strike one opponent (PH203)

Brain Spider
V,S,M/DF23
Yes
1 Round
400 ft.+40 ft./level
1 minute/level
Will Negates

School of Divination / Listen to thoughts of up to eight other creatures. (ExPsiHb219)

Brilliant Blade
V23
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation /

Cloak of Chaos
V,S,F23
Harmless
1 Action
20 ft.
1 round/level (D)
Special; See text

School of Abjuration / The subjects gain +4 to AC and Saves, and are protected from spells and attacks from lawful creatures (PH210)

Create Greater Undead
V,S,M23
No
1 Hour
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Creates an undead Shadow, Wraith, Spectre, or Devourer to do your bidding (PH215)

Cure Critical Wounds, Mass
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 4d8 +1/level damage (Max +20) to multiple allies (PH215)

Death Pact
V,S,M,DF,XP23
No
10 Minutes
Touch
Permanent until discharged (D)
None

School of Necromancy / This spell allows the target to enter into a binding agreement. (CD161)

Death Ward, Mass
V,S,DF23
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Necromancy / As death ward but more targets (LM63).

Dimensional Lock
V,S23
Yes
1 Action
100 ft.+10 ft./level
1 day/level
None

School of Abjuration / You create a shimmering emerald barrier that completely blocks extradimensional travel (PH221)

Discern Location
V,S,DF23
No
10 Minutes
Unlimited
Instantaneous
None

School of Divination / Nothing short of the intervention of a deity keeps you from learning the location of an individual or object (PH222)

Earthquake
V,S,DF23
No
1 Action
400 ft.+40 ft./level
1 round
Special; See text

School of Evocation / An intense tremor rips the area knocking creatures down, collapsing structures, and opening cracks in the ground (PH225)

Fire Storm
V,S23
Yes
1 Round
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / The area is shot through with sheets of flame which do not harm natural vegetation or selected plant creatures (PH231)

Holy Aura
V,S,F23
Harmless
1 Action
20 ft.
1 round/level (D)
Special; See text

School of Abjuration / A divine radiance surrounds the subjects, granting a +4 deflection bonus to AC and a +4 resistance bonus on saves(PH241)

Inflict Critical Wounds, Mass
V,S23
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 4d8 +1/level of damage (Max +40) (PH244).

Necrotic Empowerment
V,S,F23
-
1 Action
Personal
1 round/level
None

School of Necromancy / Draw personal vigor from mother cyst (LM68).

Planar Ally, Greater
V,S,DF,XP23
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / As lesser planar ally, but up to 18 HD (PH261).

Restoration, Mass
V,S23
Harmless
1 Round
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / As restoration, but multiple targets (LM70).

Shield of Law
V,S,F23
Harmless
1 Action
20 ft.
1 round/level (D)
Special; See text

School of Abjuration / +4 AC, +4 resistance, and 25 SR against chaotic spells (PH278).

Spell Immunity, Greater
V,S,DF23
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels up to 8th level spells (PH282).

Stormrage
V,S,DF23
No
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / You harness the powers of wind and storm to move, protect yourself & attack. (CD182)

Summon Monster VIII
V,S,F/DF23
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH288).

Symbol of Death
V,S,M23
Yes
10 Minutes
0 ft.
Special; See Text
Fortitude Negates

School of Necromancy / Slay All Creatures within 60ft (PH290).

Symbol of Insanity
V,S,M23
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft become permanently Insane (PH290).

Unholy Aura
V,S,F23
Harmless
1 Action
20 ft.
1 round/level (D)
Special; See text

School of Abjuration / +4 AC, +4 resistance, and 25 SR against good spells (PH297).

Veil of Undeath
V,S,M23
-
1 Action
Personal
10 minutes/level
None

School of Necromancy / You gain undead traits (LM72).

Miscellaneous Notes

Tika's experience with lycanthrope gives her a +2 competence bonus on Heal checks made to cure lycanthrope.