Game Calendar

This page is a chronology of the campaign activities plotted on the Nessenese calendar, which is the standard used for international trade in this world. The months are posted in reverse chronological order (newest to oldest).

The background color of each month indicates the season: spring (green), summer (yellow), fall (grey), or winter (white).

 

Tilden 1120

1

Ready or Not

Group Two and their new allies assault the mind flayer sept.

2

The Ronin

Group Three arrives in the Jade Islands and finds pre-approved visas waiting for them.

3

4

The Ronin

The party discovers Sakai and Tamura are planning an offensive.

5

The Ronin

The Emperor sends the party to bring Tamura before him.

6

7

 




8 9

The Ronin

The party delivers Yoshiro Tamura, alive, to the Emperor's vassal.

10

The Ronin

The Emperor grants the party an audience and agrees to recharge the galadiir.

11
12
13

14

An Old Enemy

Group 3 receives word that the mage will meet them at Castanamir's Island.


15

16

An Old Enemy

The party reaches the island and finds a trap waiting for them.


17 18 19 20

21

22

Divide and Conquer

Group Three learns of the murders of two high-level mages.

 

23

Divide and Conquer

The party defeats Kallaebri Seastar and her henchmen.

24

25

 

26

Dudael

A messenger delivers an urgent message to Group Three from Marhaven.

27

Dudael

Group Three returns to the caves below Marhaven for a final confrontation with Azazel.

28

Ready or Not

Group Two arrives in Marhaven to find the city recovering.

 

Shyrdus 1120

1

Showdown

Group Three enlists Garrick and sets off to destroy the wizard Rorin.



2

New Blood

Group Two stakes out the slave route used by the aberrant thugs.

 

3

New Blood

The party frees another set of captives and takes a hostage of their own.

 

4

Relay

Group Two heads underground with their captive.

 

5

Showdown

The party tracks Rorin to his home on the Astral Plane and kills him.

 

6

Relay

The party engages illithid slavers and their athach minions at the relay point.


7

8

Ransom

Group Three receives an offer to trade Mrs. Wilkins' life for the galadiir.


9

Ransom

The party escapes with Mrs. Wilkins and the galadiir.

 

10

11

Betrayal

Group Two discovers that the illithid they questioned has sent them into a trap.

12

Return to Castanamir's Island

Group Three leaves Marhaven to establish a new home base.

13

14

Return to Castanamir's Island

The party encounters more aberrations and takes possession of the villa.

15

Betrayal

The party trades with svirfnebli and learns more about their destination.

16

17

18

Into Madness

Group Three sets sail for Deep Elandrin.

 

19

Betrayal

The party encounters anguillans in the underground sea.

 

20

 

21

Betrayal

Vondran bests a kuo-toa leviathan in single combat.

 

22



23

24

The Valley of Eyes

Group Two ventures into the home of an aberration-worshipping cult.

25

26

Into Madness

Group Three is cast into the Far Realm by Azazel and finds a way back.

27

28

 

Rhonus 1120

1

Plan B

The party visits Yulach for the use of his library and ends up rescuing Garrick ... again.



2

Chain of Command

Group Two ambushes a party of half-illithid sahuagin warriors at their gathering point.

 

3

Plan B

Bounty Hunters try and fail to take Garrick by force.

 

4

Chain of Command

The party locates the mutants' command post. Karu is killed by a half-illithid sahugain.

 

5

Hellbreak

Group Three plane shifts to Stygia.

 

6

Chain of Command

The party meets up with Athesto and seeks out the mutants' southern command post.


7

Chain of Command

The party and Athesto destroy the southern command post.

8


9
Hellbreak
The party reaches the Hall of the Vanquished.

The Living and the DeadThe party frees Aria's father and many more captives from the Hall.

10

Group Two resurrects Karu, who then leaves the party.

 

11

The Living and the Dead

The party returns the effects of Enon, Ethalian, and Clement to Belain.

12

Hidden Target

Group Two discovers the nature of the crystal pendant and the location of its mate.

13

14

15

The Living and the Dead

Lord Tagren is resurrected by the party and tells his story.

16

Hidden Target

The party locates the sahuagin village and discovers the illithid lair hidden beneath.

17

Food Chain

Group Two learns that captives from the war are being taken underground to serve the illithids.

18

Food Chain

The party intercepts a slave run and frees the captives.

19

The Exile

Group Two begins to search for the mage in Azazel's service.

20

 

21

 

22



23

The Exile

The party finds Rorin in his hideout at the source of the River Goliand.

24

 

25

26

27

28

Maelstrom

Group Three fends off a magical attack on Marhaven.

 

 

Praedus 1120

1

Fury of the Hunter

A messenger summons Group Two to the Temple of Aegir.



2

 

3

Fury of the Hunter

The party faces an ambush plotted by a vengeful sahuagin cleric.

4

 

5

 

6


7

8


9

A Cry for Help

Group Two sails for the shores of Corusk to help a darfellan settlement.

10

 

11

12

A Cry for Help

The party rescues captives from kuo-toa in the caves beneath the new darfellan colony.

 

13

14

The Eye of Glaucus

The party faces githyanki and earns an audience with Gadreel.

15

The Eye of Glaucus

The party returns to Marhaven with the galadiir partially recharged.

16

17

Casualties of War

Group Two sets off to gather intelligence on the state of the undersea war.

18

Sins of the Father

Group Three investigates when the Adventurers' Guild Hall disappears.

19

Casualties of War

The party investigates rumors of a village populated by undead.

20

 

21

Sins of the Father

The party fights a psionic monk, who claims to be Aria's brother, and recovers the Guild Hall.

22

The Gathering

Vondran begins having disturbing dreams



23

24

 

25

The Gathering

Group Two returns to the eastern sea floor in time to save the remnant of a merfolk settlement.

26

A Cold Day In Hell

Group Three travels to Stygia in search of the Elder Aboleth Ramiel.

27

The Gathering

The party fights aberrant sahuagin and takes a valuable prize.

28

Plan B

Group Three returns to Uriel's cave to find the Elder Aboleth dead.

 

Norstan 1120

1

You Can't Go Home Again

The party finds Aria's former home overrun by aberrations.

2

 

3

The Long Way Home

The Torchwood limps into Marhaven with the party aboard.

4

 

5

Groups One, Two and Three are summoned to a meeting at the Adventurers' Guild.

 

6

Under Siege

Group Three visits Yulach and obtains access to his library.


7

8

Under Siege

The party leaves Marhaven for Seastar Colony.


9

10

Under Siege

The party discovers the means to locate Aria's parents.

11

12

Under Siege

The party teleports to Deep Elandrin and encounters the half-illithid army and its leaders.

13

14

15

16

Under Siege

The party returns to Marhaven with the body of Lord Tagren.

17

Tika attempts a raise dead on Lord Tagren; the spell fails.

18

Long Shadows

Group Three travels to Porphatys and parleys with Uriel.

19

Old Sins

Group Two returns to the site where they met Hakran Vatheer.

20

Heroes' Feast

Group Three has dinner in Valhalla and encounters an old enemy.

21

Old Sins

The party finds Akhnar and gets trapped in his demiplane.

22

Aggressive Negotiations

Group Two convinces Akhnar to let them return to Marhaven.

23

The Eye of Glaucus

Group Three begins the search for Ramiel and Gadreel.

24

The Eye of Glaucus

The party shifts to the Astral Plane to seek the body of Glaucus.

25

26

27

28

 

 

Mostan 1120

1

2

Harmony

Group Three departs for Survale.

 

3

4

 

5

Harmony

The party reaches Survale and begins to gather information.

 

6

Harmony

The party encounters Pan'Phar Thrissek and learns about the drug harmony.


7

Harmony

The party destroys the underground drug lab where Survale's supply of hamony is made.

8

Seeking the Source

Group Three assaults the Temple of the Beast in Survale.


9

The Enemy of My Enemy

Group Two receives a letter from Kiernan, sails for the Tumari coast.

10

11

Seeking the Source

The party discovers the origins of Harmony.

12

The Enemy of My Enemy

The party meets with Athesto to discuss his findings about the sahuagin.

13

Dead or Alive

Group One agrees to search for the escaped convict Garrick Mistrider.

14

The Enemy of My Enemy

The party checks out the ruins of Stearns.

15

The Enemy of My Enemy

The party fights skrags and meets a band of sahuagin refugees.

16

The Enemy of My Enemy

The party encounters a new form of aberrant sahuagin.

17

Dead or Alive

The party confronts Garrick at his hideout in the Corivan Wood.

18

Dead or Alive

Garrick is seen outside Laketon in the grip of a great green dragon; the party pursues.

19

Blood In The Water

Group Two ambushes a party of half-illithid sahuagin returning to the ruined village.

20

Follow the Money

Group Three leaves Marhaven for Nessen.

21

Dead or Alive

The party returns to Laketon and reports Garrick's death.

22

Follow the Money

A mystery confronts the group at the Central Bank of Nessen.

23

Blood In The Water

The party confronts a mind flayer and his psychic warriors at a ruined aquatic elf village.

24

The Long Way Home

Group Two's ship is attacked and sunk by a kraken.

 

25

Follow the Money

The party confronts Noktilo and his ninja henchmen.

26

The Long Way Home

The party encounters the lich Hakran and defeats the mnd flayer Thedris.

27

28

You Can't Go Home Again

Group Three sails from Nessen to the Seastar aventi colony .


 

Lochstan 1120

(Beginning of Autumn)

1

Badlands

Party reaches the Mu'adh Valley and finds the grafting lab; Chandrakar escapes

2

 

3

4

Yoshira Tamura is stripped of his title and lands; he and his samurai are declared ronin.

5

 

6

Shogun Sakai, with the support of the military, takes Tamurashi City by force. Tamura and most of his warriors escape before the battle.


7

The Outlands

Group 3 reaches Marhaven and learns where the Daybreak went down.

8

The new deck in Marhaven is severely damaged by fire.


9

The Outlands

Party finds the wreck of the Daybreak and retrieves the amulet of the planes.

10

11

The Outlands

Party learns that Chandrakar is in Sigil and plane shifts to the Concordant Domain of the Outlands.

12

13

14

15

16
The Outlands

The party chases Chandrakar to Xaos, where she opens a rift into the Far Realm; she is attacked and pulled through by a monster before it closes.

17

18

Return to Eldmoor

Corgan asks Group 3 to check on the prison colony.

 

19

20

21

22

Return to Eldmoor

The party enters the prison and discovers tsochari cooperating with mind flayers.

23

24

 

25

26

27

28

 

Fierdos 1120

1

The Dragon's Cave

Group 2 agrees to slay a black dragon in exchange for help from the villagers in Gross Fell.

2

The Dragon's Cave

The party explores an ancient tomb and faces the vampire Elizar Branded-Hand.

3

The Potter's Clay

Mrs. Wilkins sails for the Jade Islands aboard the Hakudo Maru.

4

 

5

Plague on Moorfield

Group 2 defeats Fell Armada commanders Bartolus, Vashon, and Sylar.


Quinn is taken in for questioning as a piracy suspect.

6

The Mask of Diamond Tears

Merkator and Tolisa reach the City of Glass.


Plague on Moorfield

Party defeats Drago, frees the town elders.

7

Daybreak

Group 3 negotiates Quinn's release, sets off to find the Daybreak.


Plague on Moorfield

Party defeats Kirella at the monastery.

8

The Mask of Diamond Tears

Merkator and Tolisa meet Tana Brightwave; begin looking for the stolen mask.


The Potter's Clay

Mrs. Wilkins faces ninja assassins at the Price Academy for GIrls.

9

The Mask of Diamond Tears

Party enters Chateau Tannenbaum, defeats SkreetVeet and their mirror selves, and recovers the mask.

10

Daybreak

Party encounters the false Daybreak and defeats the pirate crew.

11

Daybreak

Party reaches Marhaven with the pirate ship in tow and proves Group 1 innocent.

12

The Potter's Clay

Mrs. Wilkins foils a plot to assassinate the Emperor of the Jade Islands and saves Betty's life.

 

Shogun Hideo Kamakura takes his own life at sunset.

13

Daybreak

Party locates the drop point and captures Garrick alive.


Plague on Moorfield

Party reaches Marhaven with Orin and the captured pirate ship Fell Moon.

 

14

The Mask of Diamond Tears

The new party of Tolisa, Merkator, and Tana gate to Marhaven.

15

16

Badlands

Group 3 learns of the reappearance of Chandrakar

 

17

18

Badlands

Party gathers information in Margier

19

20

21

22

23

Badlands

Party interviews Phylo the Nomad in Nessen

24

The Emperor of the Jade Islands announces that Mamoru Sakai will be the new shogun of the southern Chuoshima province, replacing the late Kamakura.

25

Shadow Hunt

Group Two receives an invitation from an obscure nobleman.

26

Badlands

Party reaches Dusan and seeks information about Chandrakar's expedition

27

Shadow Hunt

The party is hunted by vampires on the Plane of Shadow.

In Marhaven, the first expansion deck is floated on the edge of the housing sector.

28

Mamoru Sakai is installed as shogun. Yoshiro Tamura boycotts the ceremony; he and his samurai fail to swear allegiance as required.

 

Eidos 1120

1




2

 

3

4

Ghost Ship

Group 1 agrees to hunt down a ship allegedly crewed by undead

5

 

6

 

7

Ghost Ship

Party interviews witnesses to the ghost ship attacks

8

Ghost Ship

Party encounters the White Lady in the Northern Basin.


9

Ghost Ship

Party raids the pirates' lair, recovers stolen goods and captures the White Lady.

10

11

Ghost Ship

Party stops briefly at Marhaven to unload the Daybreak. Quinn stays behind.

12

13

House of Ill Repute

Group 3 meets Mrs. Wilkins and accepts a mission from Riley.

14

House of Ill Repute

Party raids Stevens Manor and battles the Servants of the Beast Below.

15

Ghost Ship

Party delivers the White Lady in Margier.



16

 

17

Remembrance of the Fallen

Group 2 sails for the Tumari coast

18

The Daybreak is attacked while pursuing Chandrakar; Merkator and Tolisa escape but become stranded on the Elemental Plane of Water.

19

Remembrance of the Fallen

The party discovers a Fell Armada ship burning and wrecked; saves 3 prisoners.

20

Remembrance of the Fallen

Party finds Athesto dead; Vondran awakens his legacy weapon's first powers.

21

Remembrance of the Fallen

Party slays the new sahaugin baron and resurrects Athesto.

22

Down the Rabbit Hole

Group 3 explores an undersea cave complex.

23

 

24

 

 

25

Orin Bronshelm is abducted by the Fell Armada.

26

Hostage

Lord Mayor Ander hires Group 2 to rescue his son Orin.

27

Hostage

The party interrupts an apparent attack by the Daybreak on an innocent cargo ship .

28

Hostage

The party finds Orin, then loses him again in the Moonlands.


 

Dierdos 1120

(Summer begins)

1

Nessenese New Year

(public holiday)



2

 

3 4

Bad Medicine

Group 1 faces aberrant humanoids in the House of Healing.

5

Trouble Brewing

Group 3 searches for the mage Leopold and ends up facing more Servants of the Beast Below.

6

7

Blood Trail

Group 2 is attacked by Arkos Ventrolo's party.

8

Blood Trail

Party defeats were-eels from the Noordian delegation.


9

Ghosts of Aniel

Group 1 encounters the city guard and meets with Gaylord Windpiper.

10

Ghosts of Aniel

Party sets sail for Aniel.

11 12 13 14
15

Ghosts of Aniel

Party encounters forest trolls on route to Aniel.



16

Ghosts of Aniel

Party destroys Navae and saves the village.

17 18

19

Strange Brew

Group 3 talks to an informant about the Servants of the Beast Below.

20

Strange Brew

Party discovers an unknown substance in storage, intercepts mercenary thugs and captures the Chimera.

21

Ghosts of Aniel

Party reaches Marhaven

22

 

 



23

Unholy Alliance

W'illot, Quinn and Group 2 investigate Bulrick's death.

24

Unholy Alliance

Party is ambushed in an undersea cave by sahaugin, merrow, and tsochari

25

26

 

27

Tideborn Nostrigari translates the scroll Group 1 found with the galadiir.

28

Grimaldi reports his findings on the black goop Group 3 found in the SOBB storage unit.

 

Wylden 1119

1

The Ettin's Riddle

Group 2 arrives in Newkeep amidst the destruction wrought by the ettin.

2

The Ettin's Riddle

The party faces the ettin and the Newkeep militia and breaks the ettin's curse.

3

Transport

The Lucent leaves Marhaven bound for Eldmoor prison colony.

 

4 5

Transport

Group 1 fends off an attack by the Night Wind, sinking the attacking ship in the process.

6

Transport

Party discovers a tsochar on board.

7

Transport

Party returns to Eldmoor and faces another tsochar; Warden Seacrest is slain.

8

 

9

The Hunted

Group 2 locates a destroyed darfellan settlement; slays sahaugin.
10

Transport

Party returns to Marhaven with the body of Seacrest; reports to Riley.

11
12


13

The Hunted

Party leaves Newkeep for Corsuhn.

14

15

 

 

 

16

17

 

18

The Lost Boys

Group 2 arrives in Corsuhn

19

The Island of Castanamir

Group 1 meets Chandrakar, accepts her proposal to recover a copy of the infamous Codex Anathema

20

The Lost Boys

Party encounters Dane's gang

21

The Island of Castanamir

Party departs for Castanamir's island.

22

The Lost Boys

Triton departs; is attacked by pirates that night.

23

The Island of Castanamir

Party lands on the island and begins to explore.

24

The Island of Castanamir

Chandrakar takes the Codex and leaves the party stranded.

25

The Island of Castanamir

Party rows to Nessen, interviews Castanamir's family.

26

The Lost Boys

Party reaches Marhaven.

27 28

The Island of Castanamir

Party reaches Marhaven.

Aria and Strontium leave the party to form their own adventuring group (Group 3).

 

Varden 1119

1

2 3 4 5 6

7

A set of tapestries commissioned by Simeon Vale are stolen from warehouse B7. Two are later found floating in the water, destroyed by the salt water.


8 9 10 11

Vandals enter SW warehouse A5. Bolts of silk cloth are shredded and a set of masterwork ceremonial daggers stolen.
12

An unmarked pinnace is noticed slipping in and out near the inner Service Sector under cover of night.
13

14

A Church of Aegir mission to the Tumari Coast meets with tragedy when the clerics are killed by sahaugin.


15 16

Vandals break into warehouse B18 in the SW warehouse sector. Spices and perfumes belonging to Suleen Nar-Alzun are apparently dumped into the sea.
17

Help Wanted

Group 1 investigates, stakes out warehouse A22, and encounters sea kith (aquatic goblins).

18

Help Wanted

Party defeats the herbalist and crew and recovers stolen cargo.

19 20

No Good Deed

Group 2 sails for the Tumari coast aboard the Daybreak.

 

21
22

 

23

No Good Deed

Party is attacked by sahaugin as they land on the Tumari coast.

 

24

No Good Deed

Party repels a sahaugin attack on Stearns.

25

No Good Deed

Party defends Stearns from another sahaugin attack and slays the four-armed mutant leader.

26


The Daybreak docks in Marhaven with news that the Tumari missionaries and their bodyguards were slain by sea creatures.

27 28

A memorial service is held in honor of those believed killed on the Tumari coast.