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People of Interest
Every adventuring party encounters new people on a daily basis. Some of these people turn out to be important allies, enemies, or sources of information and support. Others are known only by repute but are nonetheless personalities to reckon with. This section of the Notebook is designed to help players answer the recurring question, "Who is that again?"
Aiden SeacrestWarden of Eldmoor The warden of Eldmoor is a firm, slightly dour man known for his non-nonsense approach to discipline and maintaining order. He was once killed by a tsochar, a parasitic aberration brought inadvertently to Eldmoor by Group 1 in the body of Keldo Tidewater. The party killed the tsochar and brought Seacrest back to Marhaven for resurrection (Transport). Unfortunately for the warden and his charges, the original party had not driven all of the tsochari out of Eldmoor. Shortly after his return the warden was subdued by his own guards and then mentally dominated by an unseen entity in a dark underwater cave. The voice compelled him to allow his prison to be occupied by a pair of mind flayers, who systematically rounded up the inmates a handful at a time and took them away to become food for their enclave. By the time Group Three discovered the plot the prison had been nearly emptied (Return to Eldmoor).
AkhnarLE Male Human (originally) lich The history of Marhaven states that the original island was destroyed in 1023 when the wizard Akhnar, deposed Magus of Mohlarcan, attacked the city in retaliation for its role in his defeat. During that battle the land mass of the island cracked into pieces and sank into the sea, taking Akhnar's ship with it. The wizard was reported destroyed at the time, and in the official history this remains the case. However, Group Two in their pursuit of the aberrant sahuagin army (The Long Way Home) encountered a lich dwelling in a demiplane of his own creation, the entrance to which was hidden inside a sunken ship. While the lich gave his name initially as Hakran, the party soon after began to suspect that he was actually the infamous wizard Akhnar and that Akhnar had inadvertently released Azazel from suspended animation. When they sought "Hakran" to confirm their suspicions, they found the entrance to the demiplane had been moved. The party went to great lengths to locate "Hakran" again (Old Sins) and learned that he was, in fact, Akhnar. Fearing the consequences of this knowledge getting out, Akhnar trapped the party in his demiplane to prevent Azazel from reading their minds and learning where to find him. The plan backfired, however, when the party found his phylactery and used that as leverage to bargain with Akhnar for their freedom (Aggressive Negotiations).
Ander Bronshelm IIILord Mayor of Marhaven Tall, blonde, blue-eyed, with thick golden hair and a strong physique, Ander is clearly of noble and warrior blood. At 40 he is still young enough to be an idealist. The common people of Marhaven view Ander as their champion. The Lord Mayor is said to hold a dim view of his city council. Group Two has had direct contact with the Lord Mayor as a result of their encounter with three were-eels, two of which were important soldiers on a Noordian diplomatic ship (Blood Trail). Ander recently hired the group to rescue his son Orin, who was kidnapped for use as a human shield by the Fell Armada (Hostage).
Andronus SeastarMale aventi monk/psion (?) Andronus is the previously unknown younger brother of Aria Seastar. Born in captivity to Aria's parents, both of whom were prisoners of Azazel, the boy was raised in the shadow of the great evil itself. He first appeared to the party seeking to avenge the death in combat of Lord Tagren and was clearly a major part of the destruction of the Marhaven Adventurers' Guild (Sins of the Father). The party next encountered him as part of the group led by his mother who sought to ransom Mrs. Wilkins for the galadiir (Ransom). The boy was trained by his father as a monk, but his abilities are actually a blend of traditional monkish martial arts and psionic powers undoubtedly learned from Azazel. He is very dangerous in combat and has gotten the better of Aria twice, albeit with assistance the second time.
Arkos VentroloMale Human Arkos Ventrolo started out as an adventurer on the high seas. In 1114 his party was attacked by the Fell Armada. Those the Armada didn't slay they left stranded at sea, but first they bit each man. When the full moon came half the survivors turned into were-creatures and, with no other prey at hand, attacked their own comrades. By the end of that night only Arkos Ventrolo survived, and in the process he was forced to slay not only his men but his own brother Berkos. Since then he has patrolled the seas on his new ship, the Silversheen, and dedicated his life to destroying the Fell Armada and the lycanthropes they breed. Group 2 made Arkos's acquaintance when his team attacked them on their own ship, believing one of them to be a lycanthrope (Blood Trail). Arkos and his team left Marhaven shortly after that encounter and are back at sea fulfilling Arkos's mission of vengeance.
AthestoMale Juvenile Bronze Dragon (LG) Athesto, like most bronze dragons, has a fascination with battle and warrior cultures. In his wanderings he came upon the tail end of a bloody battle in which an army of sahaugin overwhelmed a darfellan settlement and had nearly exterminated the entire population. Though not that powerful compared to an adult dragon, Athesto came to the darfellans' aide. It was too late to save the settlement, but he did manage to cover the escape of a handful of survivors, mostly women and children. Athesto drove the sahaugin out of the darfellans' home and took up residence there himself to honor the fallen warriors and preserve their culture and treasures. He kept the sahaugin at bay in a standoff until he was joined by Vladimir Vondran's party. They killed the remaining sahaugin in a bloody battle (The Hunted). The party returned to Athesto's new lair some weeks later to find him slaughtered by a new group of sahaugin with a new baron, who wore the dragon's skin as a cloak. This enraged the party and led to the destruction of that baron, whose luck blade provided the means for the group to resurrect Athesto (Remembrance of the Fallen). In return, Athesto pledged to investigate the reasons behind the sahuagin attacks on the coastal towns and report back his findings, which he ultimately did. More recently Athesto joined the party in a raid against a unit of the half-illithid army (Chain of Command).
AzazelElder Aboleth Savant, Psion The name Azazel has cropped up in multiple contexts. It was first noted by Group One scratched into a desktop at the island villa of the legendary mage Castanamir. Later, the same group came into possession of an ancient scroll from the elven village of Aniel. That scroll uses the name Azazel to refer to an ageless evil which was conquered and imprisoned for all eternity before the start of recorded history. In the course of adventuring, the parties have learned that Azazel is the name of an ancient creature, referred to as an Elder Aboleth, that was imprisoned by three of its spawn after it murdered a god and initiated a war that nearly destroyed the Material Plane. From all appearances Azazel is conscious and exerting mental control in multiple directions, seeking to regain dominance of the world and probably freedom. Group Three became the main antagonists of Azazel as they took possession of the galadiir and, through a series of adventures, managed to recharge it to its original power. After working through Azazel's henchmen and receiving magical help from Castanamir himself, the heroes were able to confront Azazel in its undersea cave and imprison it once more, this time hopefully forever (Dudael).
Betty PriceFemale Human (fey bloodline) When Gertrude Hoare became Mrs. Wilkins she sold her successful Marhaven brothel to her partner and friend Betty Price. Betty lacked Gertrude's powers of diplomacy and natural charm but made up for it in physical charms and skills. Though given to sarcasm and occasional bursts of acidic commentary, Betty continued to turn a handy profit on the business while Gertrude lived the life of a dread pirate's wife. In 1117 Betty sold the brothel to "Randall Stevens," who proved to be nothing but a cover identity for Maenon and a front for the Servants of the Beast Below. She then relocated to the Jade Islands, started an exclusive girls' school that fronted for a bit of genteel prostitution, and ultimately married a wealthy shogun. During all this time she was under a powerful domination effect. When her unseen master compelled Betty to try and assassinate the Emperor, Mrs. Wilkins and her samurai companion stopped the attack and persuaded the Emperor to spare Betty's life (The Potter's Clay). Betty is now back in Marhaven, exiled and widowed but finally in control of her own mind. She manages the Sea Nymph, a small but exclusive hotel/brothel owned by Mrs. Wilkins.
CastanamirMale Human (mutated) Legend tells that Castanamir the Mad designed the magical protections that keep Marhaven safe from storms and fire, but that soon after that labor he want insane and vanished into the fog. Group Three uncovered a more complete history on the mage after meeting his granddaughter Chandrakar and learning of Azazel. In their pursuit of Chandrakar the party learned that Castanamir had successfully found a way to travel to the Far Realm and, apparently, had done so and never returned (The Outlands). After moving their base from Marhaven to Castanamir's Island for the safety of Marhaven the party discovered research notes left by Castanamir that could give them the ability to use the galadiir to rebuild Azazel's prison. A summons for high-level magical help netted them only a trap from an old grudge (An Old Enemy), but as they defeated the alienist Rorin for the third time a temporary portal opened from the Realm and Castanamir returned. Castanamir had been human before traveling to the Far Realm, but he returned severely changed by the weird climate. His hair had mutated into stringy tentacles and he had grown additional eyes all around his head. His body was no longer able to tolerate the harsh gravity and air pressure of the Material Plane and this condition worsened as age caught up to him after nearly a century in a timeless plane. He lingered long enough to complete the spell and then quietly died at home in his villa (Divide and Conquer).
ChandrakarFemale Human Chandrakar first described herself to the party as "a student of extraplanar and aberrant life." In their first encounter, Chandrakar left the party stranded on an island in the southern sea while she escaped with a pricessless tome, the Codex Anathema (The Island of Castanamir). Upon inquiring about her in Nessen the party learned that she is actually the granddaughter of Castanamir himself and a powerful psion devoted to the exploration of planar travel and, more recently, the mantles of Corruption and Madness and Deceit. Two months later Group Three, seeking information and retribution, tracked Chandrakar to an abandoned cave system in the Saurian badlands. There they found, to their horror, a mentally unhinged Chandrakar performing aberration grafting experiments in an abandoned laboratory (Badlands). Again she escaped using her plane-shifting ability. The party found Chandrakar again soon after at the house of Yulach in Sigil, the famous City of Doors. She fled into a portal to Limbo and before the party could stop her she managed to create an opening to the Far Realm. During the combat she was snatched by a huge, tentacled creature from the other side of the opening and pulled through it. Chandrakar was knocked unconscious and the rift closed, leaving her in the Far Realm and out of reach.
Emperor of the Jade IslandsMale, race unknown (possibly Elan) Known to his people only as the Immortal One, the Emperor rules the Jade Islands as its eternal king. Records say that he ascended to the throne in the year 840 of the Nessenese calendar and has ruled continuously since, a span of rougly 275 years. He seldom appears in public, but to the eye he appears as a normal human male of roughly middle age with red hair and fair skin. To more trained observers there is a slightly other-worldly air to him, but he exhibits none of the expected characteristics of an outsider. Mrs. Wilkins met the Emperor briefly when she was a guest of her friend Betty and Betty's husband Kamakura, who was one of the seven shogun who form the Emperor's council. When Betty, under a powerful enchantment, tried to kill the Emperor it was Mrs. Wilkins who helped to stop the attack and persuaded the Emperor not to execute her (The Potter's Clay). She formed an impression then that the Emperor was a powerful individual, probably an epic level psion of some sort, but had no way of confirming it. Months later, when the party needed a powerful psion to finish charging the galadiir, they sought out the Emperor. In exchange for their help in bringing a rogue samurai back into honor (The Ronin), the Emperor recharged the galadiir.
GadreelElder Aboleth One of the three Spawn of Azazel, Gadreel was first encountered by Group Three, who sought it out using the Compass of Fahrlanghn (The Eye of Glaucus). They found Gadreel in a demiplane of its own creation, with the entrance portal located on the dead body of Glaucus, the god destroyed by Azazel at the dawn of recorded history. There Gadreel was defended and respected by a colony of githyanki, who found Gadreel more palatable a sponsor than their racial lich queen.
Garrick MistriderMale Wavecrest Gnome Like many gnomes, Garrick has a knack for deception and a fascination with things magical and mechanical. Unlike most of his bretheren, however, Garrick channeled those qualities into a highly successful piracy business. Group One never knew his name, but they encountered Garrick when they investigated stories of a ghostly vessel, crewed by undead pirates, that preyed on ships at sea (Ghost Ship). Garrick escaped but lost his customized theurgeme and pirate crew in the process. He then sought to avenge himself by assembling a new ship and pirate crew deliberately disguised to look and fight like the heroes of Group One and the Daybreak. That plan backfired when Group Three hunted him down in order to prove the innocence of Quinn (Daybreak). Garrick was found by Group Three among the very few survivors of the mind flayer takeover of the prison (Return to Eldmoor). Garrick escaped from the holding cell of the Lucent and, with the aide of a custom spell, swam for his freedom through shark-infested waters. The Trustees of Eldmoor then hired Group One to find Garrick and return him to the prison (Dead or Alive). The party found him hiding in the Corivan Wood, but after a lengthy debate they chose to let Garrick go and instead conspired with him to fake his death so that the Trustees would stop looking for him. Garrick remains officially dead to most but surfaced again in, of all places, the Great Feast Hall of Valhalla. There Group Three helped him to escape capture and death at the hands of a kolyarut summoned by a vengeful wizard in exchange for a rare magic item, a compass of Fharlanghn (Heroes' Feast). Most recently Group Three tracked Garrick down again in Sigil to make use of his talents. They rescued Garrick from an avaricious noble and a skilled bounty hunter to have him forge for them a letter of transit to the Hall of the Vanquished in Stygia (Plan B). Garrick, either out of gratitude or perhaps scenting profit, volunteered to accompany the party to Stygia for their raid (Hellbreak, The Living and the Dead). The party was on their way to fetch him again -- from a holding cell in Marhaven -- when the alienist Rorin unleashed a magical barrage against them (Maelstrom).
Gaylord WindpiperMale Wavecrest Gnome There are several respected shipbuilders in Marhaven, but Gaylord Windpiper is head and shoulders above them all. Even at the advancing age of 140, Gaylord spends his busy days overseeing his own shipbuilding business and consulting with those who need something exceptional designed or built. Gaylord has been involved in the construction of the city decks since 1024, when as a young man he helped to design and build the original deck sections. Recently Gaylord engaged the services of Group 1 to locate an elven mage, Revan, in his home town of Aniel. The party arrived too late to meet Revan, who had been killed a few weeks earlier (Ghosts of Aniel).
Gilliam CorganMale Human Corgan is master of the Lucent, an 80-foot sailing ship based in Marhaven that caters to passengers or customers who need extra security for their goods. A regular customer of his is the city itself, which often hires the Lucent to transport passengers to the Eldmoor prison colony. It was on just such a contract that Group 1 met Corgan (Transport). Months later Corgan came calling to get the party's help. He had a hunch that something was wrong at Eldmoor. The party discovered that Corgan was right -- the warden had been taken over by the same power that had dominated Betty Price and his prisoners bartered to a cadre of mind flayers (Return to Eldmoor).
GrimaldiMale Human The Adventurers' Guild has an extensive research department to serve its members' needs. There is a magical library for those doing spell research; a research library for those seeking information about historical or legendary events and creatures; even a science lab for performing experiments or researching alchemy and arcane science. The head of it all is a balding, sharp-eyed man named Grimaldi. Grimaldi is well known to Group 1 as he has been a primary source of information about the tsochari. Much of that information has come from his dissections of the tsochari the party killed and some from old records of previous encounters. His research department was a vital resource to the parties as they sought to learn more of their enemies. That resource was taken from them, however, when the Adventurers' Guild -- building, occupants and all -- was spirited off to the Far Realm (Sins of the Father). Group Three recovered the Hall and a couple of survivors, Grimaldi included, but the experience had driven them insane. Grimaldi is now in a facility in Nessen, hopefully recovering from the ordeal.
Hideo KamakuraMale Human Among the few living people who normally interact with the Emperor of the Jade Islands are the seven shoguns, each of whom rules one of the island nation's provinces. For 20 years Hideo Kamakura was once of those shoguns. He advised the Emperor on military matters and acted as chief of the armed forces. Kamakura married Betty Price in 1119. When Betty, acting under a domination effect, tried to murder the Emperor (The Potter's Clay) the shame compelled Kamakura to commit seppuku.
Inari HildevonFemale Sea Kin Inari is a cat burglar who makes her living in Marhaven. She is by nature a freelancer, someone who hires her skills out to those who will meet her price but seldom joins any group on anything but a single-adventure basis. Such were the terms when she met Group Three and agreed to be their guide to Marhaven's seedier side (Trouble Brewing).
JibbetsEthereal Filcher
Jibbets is an ethereal filcher (Monster Manual pg 104), one of the very few non-evil aberrations. Group 1 first encountered Jibbets on Castanamir's Island, where the goofy creature tried picking the pockets of some of the party. The smackdown he received from Aria Seastar was enough to get Jibbets to stop stealing from the party and he seemed to go away, but later when a search of the Bad Wolf turned up several pieces of jewelry and assorted small, shiny items secreted in the bilges (Ghosts of Aniel) the group realized they'd picked up an unwelcome guest. Some clever negotiating by Uiq and Pendrul got Jibbets to curtail his sneak thieving, at least in Marhaven, and he became something of a pet to the group. Jibbets's fate since the destruction of the Daybreak is unknown. Kallaebri SeastarFemale Aventi Paladin (??) Kallaebri Seastar is a legendary hero of the aventi people and the mother of Aria Seastar of Group Three. She and her husband, Lord Tagren, disappeared when Aria was a small child and had not been seen again until they resurfaced leading the half-illithid army in the siege of Deep Elandrin (Under Seige), where Lord Tagren was killed by Strontium. The party learned after resurrecting Tagren that Kallaebri is under Azazel's mental enslavement and believes that she is doing the will of Aventernus, the aventi deity. This may be the explanation for Kallaebri retaining, it seems, her paladin abilities despite having committed acts that are clearly evil in nature. It may also be that Azazel himself is powering her spellcasting and abilities now. Kallaebri appears to be the leader of Azazel's inner circle, a party of adventurer types that initially included herself, her son Andronus, the conjurer/alienist Rorin, and two fighters who were taken when she was years ago. In its most recent incarnation (Ransom) Rorin was replaced by the ulitharid Shendrothar and the fighters by a pair of four-armed half-illithid psychic warriors.
Keldo TidewaterHerbalist/Smuggler Keldo Tidewater ran an herbalist shop in the service sector. The shop was a front for smuggling, and was shut down when the Marhaven party followed an escaping thief there from the southwest warehouses (Help Wanted). Evidence in the house connected Keldo to the Servants of the Beast Below, a religious cult known for spreading chaos in the worship of a mysterious undersea deity that nobody else even believes exists. After refusing to give up his cohorts in the smuggling business Keldo was tried, convicted, and sentenced to Eldmoor. The party got him there alive, but then discovered that Tidewater was host to a parasitic aberration, a tsochar, that was using the druid for its own purposes. Keldo was killed by the parasite, which then took possession of warden Seacrest (Transport).
KiernanMale Human When Group 2 first encountered Kiernan he was in the form of an ettin, thanks to a polymorph spell from an evil wizard extended indefinitely by Heironeous to teach Kiernan a lesson about the difference between zeal and tyranny. With help from the party he was able to see the error of his ways and break the spell before the town militia of Newkeep could kill him (The Ettin's Riddle). Kiernan has become a permanent resident of Newkeep to help repair the damages caused by the ettin before his salvation. He has also pledged his friendship and support to the party in gratitude for saving him.
Laen MorogueChief Interrogator for the Marhaven City Guard Among the most feared of Marhaven's government officials is its chief interrogator, Laen Morogue. Through a combination of keen insight, practiced interrogation techniques, and intimidation both overt and subtle, Morogue has developed a solid reputation for getting true answers out of any suspect. Rumors that Morogue is not shy about resorting to torture have only reinforced his effectiveness at dealing with Marhaven's criminal element. Group One first encountered Morogue when they transported the smuggler Keldo Tidewater to Eldmoor prison colony (Transport). Later, the druid Quinn got to spend a couple of long days in his company when she was suspected of complicity with pirates (Daybreak).
LeopoldRetired Adventurer/Shopkeeper Group 1 never actually met Leopold, but they had a combat encounter with the tsochar inhabiting his dead body (Trouble Brewing). While seeking to find him after his disappearance, they learned that Leopold was a high-level mage who had retired to join his friend Nedrick in running an alchemy and minor magic shop. Occasionally Leopold would consult on magical matters and he was one of a few living mages who had worked on the last expansion of Marhaven, helping to prepare and apply the magical protections against fire used on new deck sections. From notes and materials found at the combat scene, the party has learned that in the last days of his life Nedrick was under constant watch by the Servants of the Beast Below.
MaenonMale aquatic elf (??) A young man of impressive appearance (owing much to the green dragonhide armor he wears), Maenon first encounted the party as a guide hired through the Adventurers' Guild, where he is registered as a rogue. His charming manner made him a likable sort, though he seemed far more impressed with Quinn in their first meeting than she with him. Maenon led W'Illot, Quinn, and Group 2 on a short journey to the Lower Shelf in a treasure hunt that proved to be a trap laid by the sahaugin and tsochari (Unholy Alliance). Later, Maenon volunteered to guide Group 3 when they sought to learn what lay at the other end of the escape teleporter they found in Stevens Manor (Down the Rabbit Hole). He was apparently abducted by mind-controlling aberrations only to turn up later fighting against the party. In that battle it was revealed that "the kid" (as Quinn called him) was in fact an accomplished beguiler and willing servant of an unseen but immensely powerful being. They may never discover more, as Maenon died in the battle.
Melchior FordneyMale human Melchior Fordney, regarded by many as the finest maker of weapons and armor in the free world, is a citizen and resident of Marhaven. Group One interviewed him in their first adventure, which involved a set of masterwork ceremonial daggers crafted by Fordney and then stolen by the Servants of the Beast Below (Help Wanted). Fordney goes out of his way to be accomodating to respected adventurer types, who make up the bulk of his customer base. He constructed a pair of daggers from an adamantine falchion head for W'illot at one point, and more recently helped to outfit Caenus with a +2 aberration bane halberd.
NedrickMale Half Elf The last surviving member of the Brothers of Haimen, Nedrick has retired from adventuring and distanced himself from the bureaucracy of the Church. He is mostly known in Marhaven as one of the partners running a small magic/alchemy shop in the older part of the trade sector. When his partner Leopold disappeared and his shop was vandalized, Nedrick hired Group 3 to investigate and find his partner (Trouble Brewing). Earlier in his adventuring career, Nedrick and his companions encountered a small group of people apparently stranded at sea. Their rescue turned to a horror when the "stranded" people turned out to be unwilling hosts to tsochari. Eidemon, one of Nedrick's party, set down the events in his journal, the relevant part of which was later obtained by Group 1.
Nials ToulonPublisher, The Marhaven Crier A rotund man with a ruddy complexion and well-tailored clothes, Nials Toulon publishes the Marhaven Crier, a public newspaper that is posted on strategically-located bulletin boards throughout the city. He can often be found making the rounds of the city's public houses, listening to table gossip and buying drinks in exchange for leads. Toulon has a friendly relationship with the Lord Mayor.
NoktiloLizardfolk (?) sorcerer Noktilo was caretaker of an outdoor altar to the Beast Below in the swamps of Tierthas. His outward appearance is that of a weak old man in tattered robes who leans heavily on a tree limb for support. However, this feeble-looking old man stood alone against Group Three and proved far more dangerous than the treants that guarded his outdoor altar (Seeking the Source). In that battle he showed spell resistance and damage reduction far beyond those of any tsochar host and once or twice he seemed to have something writhing under his robes, so while he may be lizardfolk he is clearly also something else. Exactly what will likely remain unknown. When the party caught up with Noktilo in the Kyrthul Jungle and defeated his ninja henchmen, Noktilo used the last of his strength to break his magic staff. The explosive force of the retributive strike destroyed him and left only a few hardy magic items behind.
Orin BronshelmViceroy of Marhavaen Orin is the 20-year-old son of Lord Mayor Ander Bronshelm. He has a reputation for being a bit reckless and too fond of frivolity for his own good, but he has a noble heart and is popular with the people of Marhaven. Orin was recently taken by the Fell Armada, who tried to use his life to compel Ander to move against the Ironprow League. This tactic was foiled by Group Two, who tracked Orin to the hidden cove where he was being held (Hostage) and then, after he turned into a weretiger, found him while helping the village of Gross Fell (The Dragon's Tomb).
OrwenChancellor of Noordia Senior advisor and aide to King Hendrick III of Noordia, Orwen is the king's most trusted diplomat and friend. He recently led a diplomatic mission to Nessen with a stopover in Marhaven to maintain relations with Lord Mayor Ander. He owes a debt to Group Two because of an incident in which two of his senior bodyguards, as were-eels, attacked the party on their ship (Blood Trail).
Pan'phar ThrissekMale Human Monk 6/Expert 3 This self-styled holistic healer was believed to be the inventor, manufacturer and ultimate source of the drug called Harmony, which has become popular in nearly every major city in the world. Group Three, investigating the cash flow of the Servants of the Beast Below, discovered that Pan'phar was actually nothing but a front man and that the drug was really formulated and distributed by the Servants of the Beast (Harmony). After the party destroyed the drug lab in Survale and cut off the city's supply of Harmony, restless addicts looted and ransacked Pan'phar's shop and the old man's position in the city became untenable. The party took him along when they ventured into the Swamps of Tierthas in search of the real source of Harmony (Seeking the Source) and ultimately allowed him to go free.
RasmusMale Human Druid 8 Rasmus is one of a handful of druids who watch over the Moonlands. Group Two met him as they sought to rescue Orin Bronshelm from the hands of the Fell Armada (Hostage). Rasmus then helped further by introducing them to the villagers of Gross Fell, who are understandably wary of strangers in a land ridden with were-beasts. He took part in the raid against the black dragon Kyracolides and the destruction of the vampire Elizar Branded-Hand (The Dragon's Tomb).
RamielElder Aboleth One of the three Spawn of Azazel. Ramiel is reputedly a nomadic creature, wandering the planar seas at will and even, it seems, immune to the memory-draining magic of the Styx.
Riley Hanal-RianDockmaster, Southwest Docks, Marhaven Riley Hanal-Rian is known for his diplomatic skills and a near-obsessive attention to detail. Both are vital qualities because the Southwest docks are where finished trade goods and expensive materials tend to come in and out of the city. Riley is employed by, and answerable to, the merchant guilds who run those docks. His prime responsibilities are to keep the goods safe and to ensure that all of the guilds have equal access to the docking and warehouse facilities. Riley has been a valued contact for all three parties, but has had the most dealings with Group Three. He has fed them what information he gets on the activities of the Servants of the Beast Below, and in return the group has kept him in the loop on their discoveries regarding the tsochari and related threats.
Rorin CoralstaffMale Aquatic Elf When Marhaven was but a raft with ambition, Teiliaquinnas Oromae ("Quinn") and Tana Brightwave served in the military with a wizard named Rorin. Their unit was decimated on what should have been a routine mission, and while none speak of the actual events to this day both Quinn and Tana have admitted that a treachery of Rorin's caused the deaths of the rest of the unit. Rorin escaped capture and dropped out of sight. Then, nearly a century later, Group Three identified Rorin as the aquatic elf mage allied with Azazel. They cornered him in his underwater hideout at the base of the River Goliand (The Exile) but Rorin escaped capture again and retaliated with a withering magical attack on Marhaven's town square (Maelstrom). After that the party traced Rorin back to his home on the Astral Plane and put an end to him -- or so they thought at the time (Showdown). Weeks later the party, having relocated to Castanamir's Isle for the safety of Marhaven, returned home thinking they were to meet up with a powerful mage that would help them finish the spell they needed to use the galadiir. They met with a powerful mage, all right -- Rorin, back for vengeance by way of a clone spell. In their hardest-fought battle yet they defeated Rorin for the last time (An Old Enemy).
Sagan Emerson CarnelianMale Human A likeable rake, Sagan is an accomplished and skilled swordsman, gambler, and gentleman who briefly adventured with Group Two. Sagan revealed little of his personal background to date but proved himself in the battle with the revenge-seeking sahuagin priestess Ikthicalia (Fury of the Hunter) and again versus kuo-toans bent on darfellan sacrifice (A Cry For Help). Sagan parted from the group on good terms and is rumored to have joined a party of rogues and bards on an excursion to the Corivan Woods.
Seaman BobMale Human Seaman Bob, as he came to be known to Group 2, is a mid-level sailor. He first met the party as one of the crew of the Daybreak, the ship that took them to the Tumari cost for their first mission (No Good Deed). When the Daybreak left them stranded Bob had no choice but to accompany the party and the clerics on their route through the coastal villages. He proved a capable carpenter and was helpful in rebuilding the bridge at Wyker's Keep (The Ettin's Riddle). When the party reached Corsuhn he hired on to the crew of the Triton and was present for the battle at sea with the Fell Armada (The Lost Boys).
Shimasa MotaoMale Human This innocent young man first crossed paths with Group Three when Mrs. Wilkins arrived at the Price Academy for Girls in Kaito, investigating the apparent disappearance of her friend Betty Price. Shimasa had been put there under cover by his master, Shogun Okazen, to look into rumors of dirty dealings at the school. Mrs. Wilkins found him to be a most helpful and compliant ally and they became very close (The Potter's Clay). Some time later the group encountered Shimasa, still in service to Okazen, at the Diamond Palace. It was Shimasa who brought them news from the Emperor that two of the mages he had sent for to assist the group had been slain (Divide and Conquer).
ShendrotharUlitharid Ulitharids are a rare mutation of the mind flayer race. Larger, stronger, more psionically powerful and longer-lived (at least in natural terms) than the standard illithid, a ulitharid automatically receives respect and deference from any mind flayer community. This makes Shendrothar a valuable ally to Azazel, and makes him a natural go-between to the mind flayers who created the half-illithid army at Azazel's behest. Lord Tagren named Shendrothar to the party but their first actual encounter with the ulitharid came when they sought to rescue Mrs. Wilkins from the enemies' grasp (Ransom). There Shendrothar displayed frightening psionic power and a maddening resistance to the party's usual methods of attack.
Lord TagrenMale Aventi The father of Aria Seastar, Lord Tagren disappeared several weeks after his wife, Kallaebri Seastar, failed to return from an exploratory mission. They were both taken by Azazel and ultimately used to further his plot against the free peoples on land and sea. Tagren fell in combat against Group Three at the siege of Deep Elandrin (Under Seige). The party tried to raise him then but his soul was unavailable. They later discovered that Tagren's soul had been consigned to the Hall of the Vanquished in Stygia and staged a rescue (Hell Break). After telling the story of his capture, the raising of Andronus, and his unwilling role in Azazel's plans Tagren returned in secret to his home village to help defend it from the undersea army.
UrielElder Aboleth Uriel is one of the three Spawn of Azazel who combined their strength to imprison Azazel below the mountain which would later be the base of Marhaven's original island. Group Three first encountered Uriel in an icy underwater cave in Porphatys (Long Shadows). Forewarned about the creature's immense powers by an old journal, the party was diplomatic and earned a first-hand account of the ancient war between the Elder Aboleths and the gods themselves. Uriel identified the galadiir as being his own creation and told the party how it could be recharged. When the party fulfilled Uriel's conditions and returned to have him complete the recharging, however, they found Uriel dead -- slain, apparently by an adventuring party. (Plan B)
YulachMale Mercane (Deceased)
Mercanes are a race of extraplanar merchants who deal in weapons, arcana, or anything else they can find that is profitable. Most are transients, moving from plane to plane in pursuit of new business or escaping unsatisfied customers. Yulach is an exception. Decades ago he built himself a luxury villa in the city of Sigil and settled down to study arcana himself. His business and trading skills allowed him to build a magical library that is coveted by nearly all who hear of it. Occasionally, Yulach allows an acquaintance, or someone vouched for by an acquaintance, to make use of his library for arcane research. His price varies depending on the person's need and their relationship with Yulach, but is typically a valuable contribution to the library in the form of a new spell or research tome. Group 3 learned in their pursuit of Chandrakar that she was a guest of Yulach, and that she had been allowed to stay at his villa and use his library in the course of her study of aberrations. They also learned that her grandfather Castanamir had once done the same, and suspect that Yulach may now have the copy of the Codex Anathema that Chandrakar took from Casatnamir's island. From their brief interaction the party knows that Yulach is a decidedly amoral individual who clearly knows more about the last days of Castanamir, and of Chandrakar, than he has shared with them. After comparing notes with Group Two, the party visited Yulach once more and made use of his library to learn more about Azazel and the circumstances of his imprisonment. They remained on good terms with the mercane, which has been handy since the destruction of the Marhaven Adventurers' Guild (Sins of the Father). On their most recent visit, however, the party discovered Yulach's mansion had been attacked. His servants were destroyed and Yulach himself was gone, probably disintegrated (Ransom). The library had been stripped of anything even remotely valuable. The heroes have no doubt that Yulach was destroyed by Azazel's inner circle to eliminate him as a source of information.
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