Baelavin Male shark animal companion of Quinn N Medium shark |
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Init +2 (+2 Dex); Senses low-light vision, keen scent, blindsense 30ft, listen +6, spot +7
AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
HP 55 (9d8+9)
SAVES Fort +7, Ref +9, Will +3 (+4 more vs. enchantments)
Speed swim 60
Melee bite +9 (d6+2) (+6/+1 BAB, +3 Dex/Weapon Finesse)
Space 5ft; Reach 5ft
Base Atk +6/+1; Grapple +8
Abilities STR 15, DEX 17, CON 13, INT 3, WIS 12, CHA 2
SQ blindsense 30, keen scent
Feats Alertness, Weapon Finesse
Skills Swim +10, Spot +9, Listen +8
Tricks Attack, Defend, Down, Come, Track, Fetch
Blindsense (Ex): Can locate creatures underwater in a 30-foot radius.
Keen Scent (Ex): Can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges up to 1 mile.
Animal
Companion Features (PHB
36)
Augmentations: +2 STR, +2 DEX, +4 hit dice, +4 Natural Armor, +3 tricks; next increase at Quinn's druid level 9
Link (Ex): Quinn can handle Baelavin as a free action or push him as a move action. Quinn gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding Baelavin.
Share Spells (Ex): Quinn may choose to have any spell she casts on herself also affect Baelavin as long as he stays within 5 feet or cast a spell with a target of “You” on Baelavin.
Evasion (Ex): Takes no damage on a successful Reflex save for half damage.
Devotion (Ex): Gains a +4 morale bonus vs. all enchantment spells and effects.